Telepathy |
1 |
|
Can communicate at short range with simple broadcast telepathy. Anyone within short range 'hears' them. Can only whisper privately to beings within engaged range |
Resolve |
1 |
|
When involuntarily suffering strain 1 less strain per rank of resolve (min 1) |
Grit |
1 |
|
Gain +1 Strain Threshold |
Powerful Blast |
2 |
|
Increase blast damage by explosives, explosive weapons and grenades by one per rank of powerful explosives |
Rapid Recovery |
1 |
|
When recovering strtain after an encounter, recover 1 additional strain per rank of rapid recovery |
Selective Detonation |
2 |
|
When using a weapon with the Blast quality, spend Advantaged to exclude 1 target that would normally be affected by the explosion. May not exceed ranks in selective detotantion |
Master Grenadier |
1 |
|
Decrease the advantage cost to activate the Blast quality on any weapon by 1 to a minimum of 1 |
Time to Go |
1 |
|
May spend 1 Destiny Point to perfoem a Move maneuver as an incedental to move into cover or out of the blast range of a weapon or explosion |
Improved Time to Go |
1 |
|
When activating Time to Go, allow 1 engaged ally to also perform a Move maneuver as an incideental to attempt to move into cover or out of the Blast range of a weapon or explosion |
Overwhelm Defenses |
1 |
|
Upon successful attack with a starship or vehicle weapon, may spend two advantages per rank of overwhelm defenses. Reduce the defense in the targeted zone by 1 for every two advantage spent. |
Spare Clip |
1 |
|
Cannot run out of ammo due to crit fail. Items with limited ammo quality run out of ammo as normal. |