Captain Tilook by Jpolter216

Species
Karkarodon
Career
Trucker
Specializations
Long Haul
System
Edge of the Empire

7
Threshold 35
Current 0
Threshold 20
Current 0
Ranged
Melee 1

Placeholder Image

Characteristics

5
3
2
3
2
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 3
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 1
Deception (Cun) 2
Discipline (Will) 0
Leadership (Pr) 1
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 3
Piloting: Space (Ag) 3
Resilience (Br) 2
Skulduggery (Cun) 3
Stealth (Ag) 0
Streetwise (Cun) 2
Survival (Cun) 2
Vigilance (Will) 0
Brawl (Br) 3
Gunnery (Ag) 2
Lightsaber (Br) 0
Melee (Br) 3
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

un-Lucky Blaster
Range
Medium
Skill
Ranged: Light
Stun
Damage
10
Critical
n
Activv1 Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 2, Deflection 2, Disorient 1
Damage
+0
Critical
6
Blue Dusters
Range
Engaged
Skill
Brawl
Blast 3, Limited Ammo 1
Damage
5
Critical
4

Weapons & Armor

Un-Lucky Blaster: May take a "Lady Luck" check (hard mechanics check). If passed, the blaster deals another +6 damage. If failed, gun jams and needs a Daunting mechanical check to fix it.)

Blue Dusters: With a triumph, the dusters expel blue fluid, causing blindness. Must be reversed with a Bacta Bath

Personal Gear

Galaxy Map
Truckers License, Class D Long-Haul
12 Stim-Caff packs
3 Tatooine Trats
Collar for Vornsk named "Schweezel"

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Make Way 1 May count the vehicle the character is currently using as one side bigger.
Tough 3 May reduce industry by 30
Stim Calf is Life 1 May take this an action. Character consumes the total amount of Stim-caff on them. Character immediatly may take another turn, but after doing so, takes the amount of stim-caff as strain damage, and half of that as wounds. Can not be reduced
Tunnel Vision 1 Make a hard Discipline check. If passed, character may ignore the next ACTION taken towads him. One use per encounter, after the attack is rolled this may be used. If a failure, character can not act for 2 rounds.
Drifter 2 May add 2 blue dice to the next piloting space check if being pursued
Piss Red, Bleed Blue 1 Make a daunting leadership check with one red. If passed, may take control of other purgil and perform a "gang attack" Roll everyone's Brawl attack vs the regular difficulty. May be used once per session

Background

Motivation

Obligations

Description

Other Notes

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