Edge of the Empire
| Threshold | 35 |
| Current | 0 |
| Threshold | 20 |
| Current | 0 |
| Ranged | |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 3 | |||
| Athletics (Br) | 2 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 2 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 2 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 1 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | 3 | |||
| Piloting: Space (Ag) | 3 | |||
| Resilience (Br) | 2 | |||
| Skulduggery (Cun) | 3 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 2 | |||
| Survival (Cun) | 2 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 3 | |||
| Gunnery (Ag) | 2 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 3 | |||
| Ranged: Light (Ag) | 3 | |||
| Ranged: Heavy (Ag) | 1 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 1 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | 0 |
| un-Lucky Blaster |
RangeMedium |
SkillRanged: Light |
|
| Stun |
Damage10 |
Criticaln |
|
| Activv1 Riot Shield |
RangeEngaged |
SkillMelee |
|
| Cumbersome 3, Defensive 2, Deflection 2, Disorient 1 |
Damage+0 |
Critical6 |
|
| Blue Dusters |
RangeEngaged |
SkillBrawl |
|
| Blast 3, Limited Ammo 1 |
Damage5 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Make Way | 1 | May count the vehicle the character is currently using as one side bigger. | |
| Tough | 3 | May reduce industry by 30 | |
| Stim Calf is Life | 1 | May take this an action. Character consumes the total amount of Stim-caff on them. Character immediatly may take another turn, but after doing so, takes the amount of stim-caff as strain damage, and half of that as wounds. Can not be reduced | |
| Tunnel Vision | 1 | Make a hard Discipline check. If passed, character may ignore the next ACTION taken towads him. One use per encounter, after the attack is rolled this may be used. If a failure, character can not act for 2 rounds. | |
| Drifter | 2 | May add 2 blue dice to the next piloting space check if being pursued | |
| Piss Red, Bleed Blue | 1 | Make a daunting leadership check with one red. If passed, may take control of other purgil and perform a "gang attack" Roll everyone's Brawl attack vs the regular difficulty. May be used once per session |