CC-0999 "Nines" by Zarnex13

Species
clone human
Career
clone soldier
Specializations
veteran
System
Age of Rebellion

5
Threshold 17
Current 17
Threshold 14
Current 14
Ranged 1
Melee 2

Placeholder Image

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 add boost
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0 add boost
Deception (Cun) 0
Discipline (Will) X 2 add boost
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) X 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) X 2 add boost
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
S-1 Vambrace (Pair)
Range
Engaged
Skill
Brawl
Accurate 1, Defensive 1, Sunder
Damage
4
Critical
3
Blaster Pistol
Range
Medium
Skill
Ranged: Light
stun setting
Damage
6
Critical
3

0
275
60
20/23

Weapons & Armor

Weapon: Pair of S-1 Vambraces
-Credit Cost: 1000
-Encumberance: 2
-Hard Points: 1/1, 1/1
-Damage: Brawn +1
-Critical: 3
-Special: Accurate 1, Defensive 1, Sunder

Weapon: Blaster Pistol
-Credit Cost: 200
-Encumberance: 1
-Hard Points: 3/3
-Damage: 5
-Critical: 3
-Special: Stun Setting
• It is possible for this weapon to suddenly run out of ammunition (if 3 disadvantages are rolled as a result of a combat check).

blaster rifle
ranged heavy
damage 9
crit 3
range long
encum 4
hp 4
price 900
rarity 5
special stun setting

2x Ion Grenades
Blast 7,
damage 10
critical 5
short range
Disorient 5,
Limited Ammo 1,
Stun Damage (Droid Only)

Armor: Mk I Katarn-class Commando Armour
-Credit Cost: 6500
-Encumberance: 4
-Hard Points: 3/3
-Defense: 1
-Soak: 2
The armour is fully environmentally sealed; resistant to heat, cold, toxins, radiation and other hazardous environments.
Helmet is equipped with an integrated combat scanner, encrypted communications suite, and on-board combat computer that monitors the physical conditions of the wearer and any nearby allies wearing the same armour.
The suit has an integrated breath mask with an on-board oxygen supply good for six hours of heavy combat.
The armour also comes with a modular backpack system that can be tailored to various battlefield roles, such as medpacs, long-range comms etc. (link to pack mods https://star-wars-rpg-ffg.fandom.com/wiki/Military_Modular_Backpack_Frame

Personal Gear

Gear: Medpac
-Credits: 500
-Encumberance: 2
-Special: Tools for Medicine checks, + boost dice on medicine checks, + 1 free stimpack per encounter

stimpacks 2x
0 encumberance
25 credits

Gear: Cresslydine backpack w/ 6 extra pockets
-Credits: 75+90=165
-Encumberance:
-Special: +8 encumberance limit

load bearing gear +3 encum

Utility Belt
Credits: 25
Special: +1 Encumberance Limit

Assets & Resources

Flame Projector
dam 8
crit 2
range short
encumbrance 6
hard point 2
Blast 8, Burn 3,

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1-2 1 increase strain by 1
Toughened 2 increase wound by 2
Rapid Reaction 1 suffer a number of strain equal to number of success to initiative check. strain can not exceed the amount of ranks in this skill
Combat Veteran 1 the character adds a boost di equal to rank for brawl and disapline checks
Clanker Killer 1 before rolling a combat check that targets a droid remove a boost die up to characters rank in CK from their pool and add an equal number to of successes nd triumphs to your resualt
Improved Clanker Killer decrease the crit rating of brawl and melee attacks targeting droids by 1 rank to a minimum of 1
Outdoorsman 1 remove 1 set back di per rank of outdoorsman to move through terrain or environmental effect decrease time of travel by half
quick draw once per round draw or holster a weapon or accessible item as an incedental
Physical Training 1 clone +boost die to athletics and coordination
known programing once per session make a hard difficulty 3 vigilance check to upgrade the difficulty of a certain droid's models checks against the character plus one alley per 1 advantage after the first. once for the rest of the encounter

Background

Motivation

Duties

Type: Combat Victory

Duty: 15

Description

Other Notes

Purchases
Attributes: Brawn 3 (30), Agility 3 (30), Willpower 3 (30)
Skills: Ranged: Light 2 (10), Ranged: Heavy 2 (10), Brawl 2 (15), Discipline 2 (15), Medicine 3 (25)
Talents
• Veteran: Outdoorsman 1-1, Grit 1-2, Toughened 1-3, Quick Draw 1-4, Toughened 2-2, Rapid Reaction 2-4, Combat Veteran 2-1, Clanker Killer 2-3, Improved Clanker Killer 3-3
Special:

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