Jimmy "The Deadshot" Clay by Undeadassassin34

Species
Human
Career
Smuggler
Specializations
Gunslinger
System
Edge of the Empire

0
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

110
110

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 Gain +1 strain threshold.
Lethal Blows 1 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Toughened 1 Gain + 2 wound threshold.
Quickdraw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Improved Quickdraw 1 May use Quick Draw twice per round.
Sorry About the Mess 1 Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter.
Rapid Reaction 1 Suffer a number of strain to add an equal number of & to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Guns Blazing 1 As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons
Quick Strike 1 Add â–¡ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter

Background

Motivation

Greed: Money is the prime motivator for this character. The character may be active in business, investing, or the tried-and-true method of theft to increase his credit bank.

Crime: The character supports the idea of black markets, mercenaries, and other groups that fall outside of the law.
The character need not be a criminal himself, but may give aid to other criminals, especially if they are family members,
childhood friends, or if corruption is deeply embedded in the character’s originating culture

Obligations

Criminal. The character has a criminal record, or was accused of a crime (perhaps one he didn't even commit), and is somehow embroiled in the legal system. Obligation may be settled by paying ongoing legal costs, making attempts to bury evidence, or efforts to prove his innocence.

Bounty: For some reason, the character has a price on his head. This may be in the form of a legal warrant or a contract by criminals, collection agencies, or even someone who felt his honor violated in some way. What he did to earn this mark is up to his background, and the severity of his actions can be based on the size of his Obligation.

Oath: The character has sworn some sort of oath that dictates his thoughts and actions, shaping his
moral view of the world. This could be an oath to a deity, a way of living (such as the Jedi Code), or a
willingness to sacrifice for the betterment of some group or cause. Whatever the case, the Oath should be
both serious and make life difficult in some ways for the character. It is a personal and deep undertaking,
possibly without a truly obtainable end goal in sight. Characters who do not live up to this oath face an
internal and moral struggle.

Description

Other Notes

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