Kamosz Hakqir by EmperorMatteus

Species
Sith Pureblood
Career
Seeker
Specializations
Ataru Striker
System
Edge of the Empire

8
Threshold 15
Current 9
Threshold 15
Current 13
Ranged 1
Melee 2

Placeholder Image

Characteristics

6
1
2
3
5
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4
Charm (Pr) 0
Coercion (Will) 5
Computers (Int) 0
Cool (Pr) 4
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Lightsaber Pike
Range
Engaged
Skill
Lightsaber
Breach 2, Cumbersome 3, Defensive 1, Sunder. May spend 4 advantages to prevent opponent from using the Parry talent.
Damage
12
Critical
4
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder 1, Defensive +1.
Damage
7
Critical
2

49
554
8

Weapons & Armor

Jedi Battle Armour - Equipped
Lightsaber Pike - Equipped
Commlink - (Jedi - Ka'lee Saniru)
Macro-Binoculars x 1
Stimpack x 1
Backpack x 1 (Encumbrance limit +4)
Czerka Prototype Arms x 1

Personal Gear

Jedi Utility Belt: Contains 3 days of food, an emergency medpac, lightsaber maintenance kit, glow rod, comlink and aquata rebreather.

Lightsaber Maintenance Kit (IN BELT, NO ENCUMBERANCE): In addition to counting as a toolkit for the purposes of being able to perform most Mechanics checks, it adds 1 advantage result to any checks to repair, craft, modify lightsabers. Enc 2.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 1 The character gains +1 soak value per rank of Enduring.
Conditioned 2 Remove 1 black die per rank of Conditioned from Athletics & Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Parry 4 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Jump Up 1 Once per round, may stand from seated or prone as an incidental.
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Quick Strike 2 Add 1 Blue die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Force Bond (Breezeblow) 1 +1 Blue die when within Engaged range by both Breezeblow and an enemy.
Reflect 1 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.

Force Powers

Force Rating
2
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.

Special Rule (Black Force Die / White Force Die): When guiding and shaping thoughts, only Black Force may be used to generate negative emotions such as rage, fear, and hatred. Only White Force die may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either Black Force Die or White Force Die.

The character may spend to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control The Force user may make an opposed Discipline vs. Discipline check combined with an Influence Power check. If the user spends one White and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Range Spend one White force die to increase power’s range by a number of range bands equal to range upgrades purchased
Magnitude Spend one White to increase targets affected equal to magnitude upgrades purchased.
Power
Force Move
Description
Upgrade Effect
Power
FORESEE
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.

The user may spend 1 White Force Die to gain vague hints of events to come, up to a day into his future.
Upgrade Effect
Range Spend 1 White Force Die to increase power’s range by a number of range bands equal to Range upgrades purchased.
Control When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. He may spend 1 White Force Die to gain 1 success per point on the check.
Magnitude Spend 1 White Force Die to increase targets affected equal to Magnitude upgrades purchased.
Control Affected targets increase their ranged and melee defense by 2 for the first round of combat.
Strength Spend 1 White Force Die to pick out specific details equal to Strength upgrades purchased.
Duration Spend 1 White Force Die to increase the days into the future the user can see equal to Duration upgrades purchased.

Background

Motivation

Lava Planet Dwellers: Remove 2 setback dice from checks to resist arid or hot environmental conditions.

Southern Mustafarian (right): Enduring talent +1.

Obligations

Description

Other Notes

Morality - 30

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