IG-95 by PoisedBlackHawk

Species
Droid
Career
Bounty Hunter
Specializations
Assassin
System
Edge of the Empire

6
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 1

Characteristics

3
3
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 1

Attacks

Blaster rifle
Range
Long
Skill
Ranged: Heavy
stun setting
Damage
9
Critical
3
Vibrosword
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1, Defensive 1
Damage
+2/5
Critical
2
Combat Knife
Range
Engaged
Skill
Melee
Damage
+1/4
Critical
3

2000
16

Weapons & Armor

Laminate armor-3 (integrated Holsters 300/2
Blaster Carbine x2-4
Blaster rifle-4 (Marksman Barrel 1200/2,
Combat knife-0
Vibrosword-3

Want- Scatter blaster, Peacekeeper stun baton, Ion pike, Shield

Personal Gear

Comlink, Datapad, Electrobinoculars, Hand Scanner, Binders, Electronic lock breaker, Thermal cloak, Backpack, utility belt, Climbing gear, Emergency repair patch x2, Load bearing Gear

Want-Comms Jammer, Extra Reloads, Escape circuit, MCI-100 Magnacuffs, Security sweeper, Shadowcloak, Surveillance tagger, Beast Call, Fusion Cutter, Modular backpack frame storage unit x2,

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 1 add one soak
Grit 1 +1 strain threshold
Lethal Blows 1 +10 per rank to crit
Stalker 1 blue to stealth and coordination
Jump Up 1 may stand as incidental
Quick Strike 1 add blue in combat to targets that have not acted yet
Quick Draw 1 draw or holster weapon as incidental

Background

Motivation

Obligations

Description

Other Notes

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