Can use intellect rather then Brawn on lightsabre checks.
Reflect
1
Core Rulebook
When suffering ranged attack, use strain to reduce damage by 2
Improved Parry
1
Core Rulebook
When parrying a Critical hit, hit attacker with Lightsaber, melee or brawl.
Defensive Circle
1
Core Rulebook
Make a hard Lightsabre check, the char plus 1 ally in short range with per 'success', gains 'x' defence until next turn. 'x' = 1 plus 1 per 'advantage'
Witchcraft
1
Collapse of the republic
Char gains force rating of 1
Sense Advantage
1
Collapse of the republic
Once per session you may add 'Black Black' to 1 NPC check
Summon Item
1
Collapse of the republic
As a manoeuvre, you may summon an item or dismiss.
Ichor Blade
1
Collapse of the republic
Char chooses, melee or brawl weapon which gain cortosis and pierce 2, reduces crit rating by 1, can be applied to a new weapon.
Force Powers
Force Rating
2
Power
Move
Description
Force move.
Upgrade
Effect
Improved Rage
Increase range an object can be moved.
Power
Suppress
Description
Can dampen hostile force powers
Upgrade
Effect
Strength
Spend Light/Dark to add additional 'Fail' equal to strength upgrade to hostile force power.