Crash (RC-8459) by HelmuthStahl

Species
Clone Commando
Career
Clone Soldat
Specializations
Pilot
System
Age of Rebellion

5
Threshold 15
Current 0
Threshold 16
Current 4
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
5
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3 🟦
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 2
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 3
Resilience (Br) X 1 🟦
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Int) 0
Survival (Int) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) X 3
Lightsaber (Ag) 0
Melee (Br) 2
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3
DC-17m Anti-armor
Range
Medium
Skill
Gunnery
Blast 3, Breach 1, limited ammo 4, takes maneuver to reload.
Damage
10
Critical
2
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
Krath War Sword
Range
Engaged
Skill
Melee
vicious 2 pierce 1
Damage
+3
Critical
3

2
220
11

Weapons & Armor

Squad Tactical Systems - Add 1 boost dice to all Perception and Vigilance checks while within medium range of one or more allies using this attachment. Includes integrated comlink.

Mk I Katarn-class Commando Armour - https://star-wars-rpg-ffg.fandom.com/wiki/Mk_I_Katarn-class_Commando_Armour

Retractable Wrist Blades
https://star-wars-rpg-ffg.fandom.com/wiki/Retractable_Wrist_Blades

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Well Rounded 1 The character chooses any two skills. They permanently become career skills.
Armor Master 1 While wearing armor, the character increases their total soak value by one.
Jetpack Expertise 1 The character may spend an advantage result from checks they make to remove 1 system strain from a jetpack they are equipped with. (They may choose this effect multiple times when spending advantages.)
Death from Above 1 Once per encounter while using a jetpack, the character may take the Death from Above action, inflicting 1 system strain on their jetpack and making a Hard Piloting (Planetary) check. If the check is successful, for each success result, one adversary of silhouette 0 or 1 within short range is knocked prone. The character may spend a triumph result from the check to stagger one affected adversary until the end of that adversary's next turn.
Master Grenadier 1 The character decreases the advantage cost to active the Blast quality on any weapon [they] use by 1 to a minimum of 1. This includes the cost to activate the Blast quality if the weapon misses.
Selective Detonation 1 When using weapons with the Blast quality or explosive devices, the character may spend an advantage result to exclude one target that would normally be affected by the explosion. Multiple targets may be excluded in this manner, but the total number may not exceed [their] ranks in Selective Detonation. The character may also spend a triumph result to exclude multiple targets, as long as the total number of targets excluded does not exceed [their] ranks in Selective Detonation.
Powerful Blast 1 The character increases the Blast quality damage dealt by explosives, explosive weapons, and grenade [they] use by 1 per rank of Powerful Blast.
Toughened 1
Grit 2 Gain +1 strain threshold per rank
Let's ride 1 Once per round on the characters turn, they may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver..
Fire Support 1 After the character makes a successful combat check using a vehicle weapon, the next ally to make a check adds a boost dice equal to the character's ranks of Fire Support.

Background

Motivation

Duties

15 duty
5 duty me
5duty me

Description

Other Notes

https://star-wars-rpg-ffg.fandom.com/wiki/Mk_I_Katarn-class_Commando_Armour
https://star-wars-rpg-ffg.fandom.com/wiki/Utility_Belt
https://star-wars-rpg-ffg.fandom.com/wiki/Retractable_Wrist_Blades
https://star-wars-rpg-ffg.fandom.com/wiki/DC-17_Hand_Blaster?so=search
https://star-wars-rpg-ffg.fandom.com/wiki/M8_Combat_Knife
https://star-wars-rpg-ffg.fandom.com/wiki/Squad_Tactical_Systems?so=search
https://star-wars-rpg-ffg.fandom.com/wiki/JT-12C_Jetpack

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