Amphibious |
1 |
Mon Calamari |
Can breath underwater and move without penalty when swimming. |
Commanding Presence |
2 |
Tactician |
Remove one Setback Die per rank of Commanding Presence from Leadership and Cool checks. |
Confidence |
1 |
Tactician |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Toughened |
2 |
Tactician |
Gain +2 wound threshold |
Body Guard |
2 |
Tactician |
Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turnupgrade the difficulty of combat checks targeting the character by that number. |
Side Step |
1 |
Tactician |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step |
Dedication |
1 |
Tactician |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Natural Leader |
1 |
Tactician |
Once per session, may reroll any 1 Cool or Leadership check. |
Field Commander |
1 |
Tactician |
Take the Field Commander action: make an Average Leadership check. A number of allies equal to Presence may Immediately perform 1 free maneuver. |
Improved Field Commander |
1 |
Tactician |
Field Commander action affects allies equal to double Presence, and may spend Triumph to allow one ally to suffers 1 strain and perform 1 free action instead. |
Swift |
1 |
Tactician |
Do not suffer usual penalties for moving through difficult terrain. |
Quick Draw |
1 |
Tactician |
Once per round, draw or holster a weapon or accessible item as an incidental. |