Age of Rebellion
| Threshold | 13 |
| Current | 0 |
| Threshold | 12 |
| Current | 7 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun |
Damage6 |
Critical3 |
|
| Multi-Goo Gun |
RangeShort |
SkillRanged: Light |
|
| Burn 1, Disorient 2, Ensnare 4, Knockdown |
Damage5 |
CriticalNA |
|
| Fusion Cutter |
RangeEngaged |
SkillRanged: Light |
|
| Breach 1, Burn 3, Sunder, and Vicious 3 |
Damage5 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Amphibious | Mon Calamari can breathe underwater without penalty and never suffer movement penalties for traveling through water. | ||
| Gearhead | Remove [s] per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | ||
| Toughened | Gain +2 Wound Threshold | ||
| Fine Tunning | When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning. | ||
| Solid Repairs | When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs. | ||
| Redundant Systems | Once per session, may take a Redundant Systems action; make an Easy [d] Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. |