Weapons & Armor
unnamed weapon (lightwhip):
superior hilt customization
"subtlety"
shoto handle lightsaber
mephite/pontite crystal
superior hilt customization
"damping emitter"
Base Modifier: As a maneuver, may set lightsaber to deal stun damage - this decreases damage by 2, increases critical by 1 and removes the Breach quality.
Mods: "Stun Damage +2"
"Marshal law"
crossguard/broadsaber hilt lightsaber
When attacked, may spend 3 disadvantages from opponent check to cause them to become disarmed.
thontiin crystal
Base Modifier: Damage +6, Critical Rating +2, Breach +1, Sunder Quality. Once per encounter, ignore the effect of a single Easy (1 difficulty) critical injury - it is still suffered.
Mods: "Damage +3", "Critical Rating -1".
"superior hilt personalization"
add superior quality
"reflex grip"
Base Modifier: Suffer 1 additional strain when using Parry/Reflect talents, but counts those talents as 1 rank higher.
mods: Defensive +1, Deflection +1
"extended hilt"
damage +1
Mods: 1x "Vicious +1"
"westar-35 blaster pistol"
"superior weapon customization"
"arakyd 900 gene-lock"
Base Modifier: Weapon functions only in hands of its owner.
"custom grip"
Base Modifier: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it
mod: accurate 2
"westar-35 blaster pistol"
"superior weapon customization"
"arakyd 900 gene-lock"
Base Modifier: Weapon functions only in hands of its owner.
"custom grip"
Base Modifier: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it
mod: accurate 2
"custom "short shotty" 8-guage scattergun/pistol"
"corellian arms model 2 wrist mount"
Base Modifier: Can be worn on wrist, freeing hands for other uses.
"DDC-MR6 modular rifle"
"superior weapon customization"
base modifer: adds superior quality
"motion tracker"
Base Modifier: Remove 1 setback die due to target movement or Guarded Stance maneuver.
"integrated scanner"
Base Modifier: Counts as a general purpose scanner. Add 2 automatic advantages to Initiative checks while weapon is drawn.
mod:
Remove 2 setback dice from Initiative checks
"hardpoint"
"hardpoint"
jedi battle armor:
"retractable wrist blades"
Base Modifier: Deploy a wrist blade as an incidental
"boot blade"
Base Modifier: Retractable blade counts as a weapon
"integrated holsters"
Base Modifier: Encumbrance +4. May holster up to 2 weapons of Encumbrance 3 or lower in the armour (weapons do not count towards encumbrance threshold while holstered).
mods:
Add 2 setback dice to Perception checks to find weapons in armour
Holster 3 additional weapon of Encumbrance 3 or lower.
Innate Quick Draw talent.
"whipcord thrower"
Base Modifier: May be used as climbing gear to assist in climbing a steep vertical surface, reducing difficulty by 1. Supports a weight of up to 200kg.
"whistling birds"
Usage: As an action, designate an adversary as the primary target and make an Easy (p) Computers check. Increase difficulty to Average (pp) if attempting to hit multiple adversaries. For every advantage fire one additional missile, either at the prime target or additional adversaries in short range. All missiles deal +1 damage for each success. If not in combat, add bb to the Computer check.
"concealed climbing cord"
"automated weapon mounting"
Base Modifier: May mount a weapon of encumbrance 3 or less to armour. Once per encounter, spend maneuver to make a combat action with weapon without using hands or arms. Upgrade difficulty of combat check with mounted weapon once.
mods: Allowable weapon encumbrance +2.
Add setback die to combat checks instead of upgrading difficulty