Force and Destiny
| Threshold | 19 |
| Current | 0 |
| Threshold | 10 |
| Current | 0 |
| Ranged | 3 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 1 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 1 | ||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 1 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| lightsaber |
RangeEngaged |
SkillLightsaber |
|
| breach 1, sunder, vicious 2, link 1 (when coupled) |
Damage10 |
Critical1 |
|
| lightsaber |
RangeEngaged |
SkillLightsaber |
|
| breach 1, sunder, vicious 2, link 1 (when coupled) |
Damage10 |
Critical1 |
|
| energy buckler |
RangeEngaged |
SkillMelee |
|
| concussive 1, defense 1, deflection 1, advantage 1 |
Damage+0 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| body guard | 1 | Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom they are engaged. The character then suffers a number of strain no greater than their ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. | |
| convincing demeaner | 1 | The character removes a setback die per rank of Convincing Demeanor from their Deception and Skulduggery checks. | |
| kill with kindness | 1 | The character removes a setback die per rank of Kill with Kindness from their Charm and Leadership checks. | |
| chedak multiband comlink | 1 | integrated ling range comlink built into head | |
| hidden compartment X2 | 1 | adds a small hidden compartment to hide personal items. finding the compartment requires a thorough once-over and a hard difficulty perception check upgraded once. | |
| integrated slicer gear | 1 | the wearer counts and having slicer gear, which can be controlled simply by gesturing or vocalizing. adds a setback die to all checks made by others to correctly identify that the character is slicing | |
| technical aptitude | 1 | For each rank, the character reduces the amount of time needed to complete computer-related tasks by 25%. | |
| integrated holsters | 1 | by mounting their holsters into the framework of their armor, a combatant can ensure no one catches them unarmed. | |
| threat monitor | 1 | adds an automatic advantage result to the wearers initiative checks | |
| quick strike | 1 | adds an additional automatic advantage result to initiative checks | |
| holographic disguise matrix | 1 | Adds 2 boost die to stealth checks preformed by the character and adds 2 setback die to an average perception check made to identify the user. |