Threshold | 12 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | X | 1 | -1S | |
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 3 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | -2S | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | X | 2 | -1S | |
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
DR-45 Dragoon |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Stun setting |
Damage8 |
Critical3 |
|
CSPL-12 Projectile Launcher (WP-19 Incendiary Grenade) |
RangeMedium |
SkillRanged: Light |
|
Blast 10, Burn 4, Limited Ammo 1 |
Damage10 |
Critical3 |
|
CSPL-12 Projectile Launcher (Concussion Grenade) |
RangeMedium |
SkillRanged: Light |
|
Blast 10, Concussive 2, Disorient 5, Limited Ammo 1 |
Damage12 |
Critical5 |
|
CSPL-12 Projectile Launcher (Plasma Grenade) |
RangeMedium |
SkillRanged: Light |
|
Blast 12, Limited Ammo 1 |
Damage14 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Silhouette 0 | |||
Acute Senses | AoR SoT 22 | Chadra-Fan hearing, vision and olfactory senses, are far superior to most humanoids. They remove 2 Setbacks from their Perception checks. | |
Grit | 2 | EotE CRB 136 | Increase ST by 1 per rank of Grit. |
Toughened | 1 | EotE CRB 145 | Increase WT by 2 per rank of Toughened. |
Enduring | 1 | EotE CRB 135 | Increase Soak by 1 per rank of Enduring. |
Steady Nerves | 1 | EotE DC 33 | The character removes 1 Setback per rank of Steady Nerves from Cool or Skulduggery checks. |
Time to Go | EotE DC 33 | The character may spend one Destiny Point to perform a Move maneuver as an Incidental. This maneuver may only be used to move into cover or out of the blast radius of an explosion. This may be performed out of turn. This incidental occurs after the character determines he would be hit by the blast, but before damage is applied. (The GM may allow the character to use this talent in other situations to get out of harm's way, but only at his discretion. | |
Powerful Blast | 2 | EotE DC 32 | The character increases the damage dealt by the Blast quality of explosives, explosive weapons, and grenades he uses by +1 per rank of Powerful Blast. |
Selective Detonation | 1 | EotE DC 32 | When using any weapon with the Blast quality or explosive device, the character may spend 1 Advantage or Triumph to exclude one target that would normally be affected by the explosion. Multiple targets may be excluded in this manner, but the total number may not exceed ranks in Selective Detonation. |
Improvised Detonation | EotE DC 32 | Once per session, the character may make a Hard Mechanics check to perform the Improvised Detonation action and build an explosive device out of available materials. The device can be detonated via any logical means (time delay, pressure-activated, or even a fuse) and when it explodes deals damage equal to the character's ranks in Intellect plus ranks in Mechanics plus Success on the initial check, and possesses the Blast quality at an equal value. The character can spend a Triumph to increase the damage by an additional 2. A Despair causes the device to detonate immediately in the owner's face. If the check would have been otherwise successful, the premature detonation does damage based on the successful check (and has an equivalent Blast quality). If the check would have failed, the premature detonation only does damage equal to ranks in Mechanics plus ranks in Intellect. |