System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
1 |
|
|
| Coordination (Ag) |
X |
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
|
1 |
|
|
| Piloting: Planetary (Ag) |
X |
0 |
|
|
| Piloting: Space (Ag) |
X |
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
X |
1 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
X |
0 |
|
|
| Vigilance (Will) |
X |
1 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
X |
2 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
X |
1 |
|
|
Attacks
|
Blaster Rifle |
Range
Long |
Skill
Ranged: Heavy |
|
|
Stun Setting
|
Damage
9 |
Critical
3 |
|
Combat Knife |
Range
Engaged |
Skill
Melee |
|
|
|
Damage
Str +1 |
Critical
3 |
Weapons & Armor
Blaster Rifle
Combat Knife
Heavy Clothing (+1 Soak)
Personal Gear
Military BackPack
Utility Belt
Canteen
Syntherope
GlowRod
ElectroBinoculars
ComLink (handheld)
Extra Reload
StimPack (x2)
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Expert Tracker 1 |
|
FaD Core 100 |
-1 Setback to find\follow tracks, 50% less time to track. |
|
Hunter 1 |
|
FaD Core 102 |
+1 Boost to all interaction with wild animals, +10 to Critical rolls on animals |
Force Powers
Power
Seek
Description
2 Force Points to know, where is a target.
1 Force Point and Average Vigilance check to see through illusions.
| Upgrade |
Effect |
|
Control |
Ongoing: commit 1 Force Die to upgrade once Vigilance+Perception checks. |
Power
Sense
Description
Can sense surrounding.
1 Force Point to sense all living in short radius OR sense emotions of engaged target.
| Upgrade |
Effect |
|
Control |
Ongoing: commit 1 Force Die to once per round upgrade difficulty of incoming attack once. |
Background
Lucky hunter from backward world.
Motivation
Strength - Curiosity.
Weakness - Hatred.
Motivation - Expertise.
Morality
Description
Large and bearded, but surprisingly silent man.