DC 15a dam 9 crit 3 medium,pierce 1, auto fire. HP 4
Balos
Ezaera's Retrofitted Ancient Lightsaber (Green) dam 7 crit 2 breach 1, sunder, two handed, HP 5
Personal Gear
1x stun grenade
3x stimpak
Marcobinoculars remove setback from range
Mon Cal Organic Gill
Assets & Resources
data pad with imp data- remove setback when plotting a course to avoid imperial detection
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Infravision
1
EtU 21
Remove 1 Setback from checks due to lighting conditions
Uncanny Senses
1
ROTS 29
Add 1 Boost die per rank to all perception checks
Secrets of the Force
1
ROTS 29
Gain Knowledge (Lore), and Lightsaber as trained skills
Galaxy Mapper
1
EotE 71
Remove 1 Setback per ranks of Mapper for all Astrogation checks. Checks takes half the time.
Uncanny Reactions
1
RoTS 29
Add one Boost die per rank to all Vigilance checks
Sense Emotions
1
ROTS 29
Add Boost to all Charm, Coercion, and Deception Checks unless target is immune to Force Powers.
Quick Strike
1
ROTS 29
Add Boost per rank to Combat Checks against targets that have not acted this encounter.
Street Smarts
1
EotE 71
Remove one Setback per rank from Streetwise and Knowledge (Underworld) Checks.
Parry
1
RotS 29
when hit by melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry
Reflect
1
RoTS 29
when hit by range attack suffer 3 strain to reduce damage by 2 plus ranks in reflect
Rapid Recovery
1
EotE 71
when healing strain after an encounter, heal 1 additional strain per rank
Grit
1
EotE71, RoTS 29
+1 strain threshold
Skilled Jockey
1
EotE71
Remove setback die from all piloting checks
Master Starhopper
1
EotE71
Once per round suffer 2 strain to decrease the difficulty of next Astrogation Check to a minimum of Easy
Force Powers
Force Rating
2
Power
Suppress
Description
spend force to add automatic failure to force power check made against him or allies
Upgrade
Effect
Control
Commit one or more force die when an opponent targets the user with a Force Power, after the opponent generates force reduce the total force generated by 1 per force die commited, to a minimum of 0
Duration
Commit Force die to sustain ungoing effects of the pwer on each affected target while within range
Strength
Strength
Power
Imbue
Description
The user may spend FF to increase one of another engaged character’s characteristics by 1 (to a max of 6) until the end of the Force
user’s next turn. This can only be used once per character per encounter. If the user uses z to generate F, the tagret increases a
second characteristic by 1 (to a max of 6) until the end of the user’s next turn, but both the Force user and target suffer 3 strain.
Upgrade
Effect
Strength
If no dark pip was used to generate resource, decease all critical injuries suffered and inflicted by 10 per strength upgrade purchases. If no light pip was used to generate resource, increase all critical injuries suffered and inflicted by 10 per strength upgrade purchased.