Voss Draven by MyName1sNobody

Species
Duros
Career
Bounty Hunter
Specializations
Gadgeteer, Assassin
System
Edge of the Empire

5
Threshold 17
Current 0
Threshold 14
Current 2
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0 +1a
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 4
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 3
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

GALAAR-15 Blaster Carbine
Range
Long
Skill
Ranged: Heavy
Accurate 1, Stun Setting
Damage
9
Critical
1
Anti-Armor Mini-Rocket
Range
Short
Skill
Ranged: Heavy
Breach 1, Limited Ammo 1
Damage
8
Critical
4
Explosive Mini-Rocket
Range
Short
Skill
Ranged: Heavy
Blast 6, Limited Ammo 1
Damage
7
Critical
2
Incendiary Mini-Rocket
Range
Short
Skill
Ranged: Heavy
Blast 6, Burn 2, Limited Ammo 1
Damage
6
Critical
3

0
460
4725
14

Weapons & Armor

- GALAAR-15 Blaster Carbine: weapon sling, JR crit decrease, Tinkerer HP increase,

- Mandalorian Armor: Micro Rocket Launcher

Personal Gear

- Creshaldyne Mk. IV Modular Backpack
- Creshaldyne Mk. IV pouches (x3)
- Utility Belt
- "Breaker" Heavy Hydrospanner
- Medpac
- Tool Kit
- ComLink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 Bounty Hunter: Gadgeteer Gain +2 to wound threshold.
Brace 1 Bounty Hunter: Gadgeteer As a maneuver, the character may Brace themself. This allows the character to remove setback dice per rank of Brace from their next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other physical obstacles that would make a skill check more difficult.
Intimidating 1 Bounty Hunter: Gadgeteer When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed [their] ranks in Intimidating.
Defensive Stance 1 Bounty Hunter: Gadgeteer Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.
Disorient 1 Bounty Hunter: Gadgeteer After hitting with a combat check, the character may spend two advantage results to disorient their foe. Disoriented targets add a setback dice to all skill checks. The target is disoriented for a number of rounds equal to the character's ranks in Disorient.
Jury Rigged 1 Bounty Hunter: Gadgeteer The character chooses one personal weapon or piece of armor per rank of Jury Rigged. [They] may increase the damage of the weapon by one; decrease the advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, [they] can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or amour.
Point Blank 1 Bounty Hunter: Gadgeteer The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.
Armor Master 1 Bounty Hunter: Gadgeteer While wearing armor, the character increases their total soak value by one.
Tinkerer 1 Bounty Hunter: Gadgeteer The character makes one piece of equipment more modifiable. They choose one piece of equipment and increases its number of hard points by one. They can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to their ranks in Tinkerer. If they lose a modified piece of equipment, they may apply Tinkerer to a new one.
Jury Rigged 1 Bounty Hunter: Gadgeteer The character chooses one personal weapon or piece of armor per rank of Jury Rigged. [They] may increase the damage of the weapon by one; decrease the advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, [they] can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or amour.
Improved Armor Master 1 Bounty Hunter: Gadgeteer When wearing armor with a soak value of 2 or higher increase defense by 1.
Grit 1 Bounty Hunter: Assassin Gain +1 to strain threshold.
Lethal Blows 1 Bounty Hunter: Assassin Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Stalker 1 Bounty Hunter: Assassin Add a Boost Die per rank of Stalker to all Stealth and Coordination checks.
Precise Aim 1 Bounty Hunter: Assassin Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed their ranks in Precise Aim. They then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check.

Background

Voss grew up on Taris, and at an early age discovered a natural talent and passion for mechanical tinkering. A skill set that would help him find his way into the swoop racing scene on Taris, working as both a mechanic and campaigning his own swoop bike to decent success. Given the involvement of the Hidden Beks and Black Vulkars in the swoop racing scene, Voss was forced to join one of the gangs. He took up with the Hidden Beks, and soon found that the same fast reflexes that made him such an excellent pilot proved to be incredibly valuable when holding a blaster. After a particularly bloody confrontation between the Beks and Vulkars, which erupted after accusations of cheating in a big swoop race and in which Voss gunned down 5 Vulkars himself, he was approached by the Mandalorian Gorse Bendak. Gorse told Voss he'd been watching Voss's exploits both on a swoop and behind a blaster, and clearly Voss had the makings of a warrior worthy of the Mandalorian name. Voss accepted this invitation, joining the Mandalorians and taking up a new career in bounty hunting. Voss saw this as his opportunity to get off Taris, travel the galaxy, find some adventure, hone his skills, make some credits to support his racing, and achieve glory and fame, like he'd seen Gorse do.

Not long into his bounty hunting career though, Voss found himself on the bad side of a Hutt. Never good. This Hutt (name pending) had contracted Voss to fulfill a bounty, but then made a deal with the target behind Voss's back. When Voss turned up to the target's location, he found himself in an ambush. He was overwhelmed, subdued, and thrown into prison.

Motivation

Wanderlust / Novelty: The character is driven to explore the galaxy and rarely stays in one place for long. They're motivated to uncover remote or unexplored regions and seeing everything that can be seen. Alternatively, this character is driven to experience new sensations and activities, perhaps rather hedonistically.

Fame: The character seeks the limelight and wants to be famous. They want their deeds and actions to make the HoloNet for all to see and revels in the attention given by fans and supporters.

Obligations

Thrill Seeker: Some people are addicted to alcohol or chems, others to gambling or other seedy vices. This character, however, is a confirmed adrenaline junkie, and chooses bounties not by their challenge or price, but by how exciting or dangerous they are. Avoiding the Obligation — perhaps by being a responsible business operator and considering every job's cost benefit analysis — results in an almost immediate case of excitement withdrawal. When inactive, the character is edgy, moody, easily distracted, and generally unpleasant to be around.

Fame: The character's reputation casts a long shadow Perhaps the PC took a famous and difficult bounty, or owns a recognizable and deadly ship, or has beaten another well-known hunter to the punch in the past. Whatever the case, it is hard for the character to move unnoticed throughout the galaxy. This makes covert operations more difficult, but also means that informants are more likely to spill what they know when the PC arrives.

Description

Other Notes

--XP Ledger--
+100XP: Duros starting XP
-30XP: Agility 2-3
-40XP: Intellect 3-4
-30XP: Willpower 2-3
+150XP: Knight Level XP
-5XP: Gadgeteer Skill (Brace)
-5XP: Gadgeteer Skill (Toughened Rank 1)
-5XP: Gadgeteer Skill (Defensive Stance)
-10XP: Gadgeteer Skill (Disorient Rank 1)
-10XP: Gadgeteer Skill (Jury Rigged Rank 1)
-10XP: Gadgeteer Skill (Point Blank Rank 1)
-15XP: Gadgeteer Skill (Armor Master Rank 1)
-10XP: Career Skill Increase (Piloting Planetary Rank 2)
-10XP: Career Skill Increase (Ranged Heavy Rank 2)
-10XP: Career Skill Increase (Mechanics Rank 2)
-10XP: Career Skill Increase (Vigilance Rank 2)
-20XP: Gadgeteer Skill (Tinkerer Rank 1)
-25XP: Gadgeteer Skill (Dedication Increase - Intellect 4-5)
+10XP: Obligation XP
-15XP: Gadgeteer Skill (Toughened Rank 2)
+20XP: Session 1
-20XP: Gadgeteer Skill (Jury Rigged Rank 2)
+20XP: Session 2 XP
-15XP: Career Skill Increase (Piloting Planetary Rank 3)
+20XP: Session 3 XP
-25XP: Gadgeteer Skill (Improved Armor Master)
+25XP: Session 4 XP
-20XP: Career Skill Increase (Piloting Planetary Rank 4)
+25XP: Session 5 XP
+5XP: Session 5 Bonus XP
+25XP: Session 6 XP
-20XP: Second Career Specialization (Bounty Hunter: Assassin)
-5XP: Assassin Skill (Grit)
-5XP: Assassin Skill (Lethal Blows Rank 1)
-5XP: Assassin Skill (Stalker Rank 1)
+30XP: Session 7 XP
-10XP: Assassin Skill (Precise Aim Rank 1)
-15XP: Career Skill Increase (Mechanics Rank 3)
-5XP: Career Skill Increase (Stealth Rank 1)
-10XP: Career Skill Increase (Stealth Rank 1)
-5XP: Career Skill Increase (Streetwise Rank 1)
+30XP: Session 8 XP
-15XP: Career Skill Increase (Stealth Rank 3)
-20XP: Career Skill Increase (Mechanics Rank 4)
-10XP: Career Skill Increase (Streetwise Rank 2)
+30XP: Session 9 XP

--Credits Ledger--
+500Cr: Starting Credits
+9,000Cr: Knight Level Credits
-6,000Cr: Mandalorian Armor
-1,100Cr: GALAAR-15 Blaster Carbine
-75Cr: Creshaldyne Mk. IV Modular Backpack
-45Cr: Creshaldyne Mk. IV pouches (x3)
-25Cr: Utility Belt
-250Cr: "Breaker" Heavy Hydrospanner
-400Cr: Medpac
-100Cr: Ranged Heavy Upgrade - Weapon Sling
-350Cr: Tool Kit
-25Cr: Comlink
-500Cr: Micro-Rocket Launcher Pistol
-300Cr: Anti-Armor Micro Rocket
-150Cr: Explosive Micro Rocket
-175Cr: Incendiary Micro Rocket
-300Cr: Anti-Armor Micro Rocket
-150Cr: Explosive Micro Rocket
-175Cr: Incendiary Micro Rocket (x2)
Mephite Crystal
+23,000Cr: Swoop Race Winnings
-600Cr: Starship repair parts
+31,000Cr: Tatooine swoop winnings
-4,400Cr: Armor Mod (Biofeedback System)
-950Cr: Custom Tool Kit
-21,000Cr: 1/3 of our new ship
-12,000Cr: 1/3 of cloaking device
-2,750Cr: 1/3 of astromech
+25,000Cr: Mission Payout

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