Oltac’hin by UnderfinedRedOne

Species
Nautolan
Career
Mystic
Specializations
Seer
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 14
Current 4
Ranged 0
Melee 0

Characteristics

3
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 2
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber hilt
Range
Engaged
Skill
Damage
0
Critical
-

35
165

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Uncanny Reactions 1 83 Add boost per rank of UR to all Vigilance checks
Grit 1 83 +1 Strain threshold
Keen Eyed 1 83 Remove set back per rank of KE from Perception and Vigilance checks. Decrease time to search a specific area by half
Forewarning 1 83 Peform the F action. All allies within medium range increase defense by character's Force rating until they act in the encounter
The Force Is My Ally 1 83 Once per session, may suffer 2 strain to peform Force power action as maneuver
Natural Mystic 1 83 Once per session, may reroll any 1 Force power check

Force Powers

Force Rating
1
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
Upgrade Effect
Control When making a skill check to determine initiative, the user may roll a Foresee power check as part of the pool. He may spend (dark/light) to gain success on the check
Basic Power The user may spend force die to gain vague hints of events to come, up to a day into his own, personal future
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others
Upgrade Effect
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence power check as part of his dice pool. He may spend (light/dark) to gain success or advantage on the check
Magnitude x2 Spend (light/dark) to increase targets affected equal to Magnitude upgrades purchased
Range Spend (force point) to increase power's range by a number of range bands equal to Range upgrades purchased
Basic Power Special Rule(light and dark): When guiding and shaping thoughts, only (force points) generated from (darkside) may be used to generate negative emotions such as rage, fear, and hatred. Only (force points) generated from (light side) may be used to generate positive emotions such as peace, tranquillity and friendliness. Other emotions such as confusion can be created from (force points) generated from either light or dark.

The character may spend force point to stress the mind of one living target he is engaged with, inflicting 1 strain
Power
Move
Description
The Force user can move small objects via the power of the force
Upgrade Effect
Basic Power The user may spend (force point) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.

Background

Motivation

Morality

Description

Other Notes

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