Thomas Degurechaff by Kharakian

Species
Human
Career
Commander
Specializations
Squadron Leader
System
Age of Rebellion

4
Threshold 12
Current 12
Threshold 17
Current 17
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
2
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 3
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 4
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Standard Issue Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Combat knife
Range
Engaged
Skill
Melee
Damage
3
Critical
3
Flashfire Gold Pistol
Range
Medium
Skill
Ranged: Light
Accurate 2, Stun Setting, Disorient 1
Damage
7
Critical
3

34
684

Weapons & Armor

Imperial Pilot Armour:
S2 E3 HP0 -Space worthy

Standard Issue Blaster Pistol: RangedL
D6, C3, RM, E1, HP2, -Stunsetting

Combat knife: Melee
D+1, C3, E, E1,

Imperial Marine Armor (Soak 2, Hard Points 3)

Tailored Imperial Officer Jacket (Soak 2, Add advantage to successful charm, coercion and negotiate checks done in person)

Flashfire Gold Pistol: RangedL
D5, C3, RM, E1, HP3, -Stunsetting, Disorient 1 (Modded Custom Grip, Modded Blaster Actuating Module and Modded Electronic Sighting System)

Personal Gear

Imperial medpac (3 uses: treat medicine checks as if have 1 rank/Treat as 1 use of stimpack)

1 Repair Patch

1 Commlink Personal

7 Stimpacks

Assets & Resources

Imperial Credits: 53340
Auri: 77

Current Money:
5300 Galactic Credits
6 Small Silver Bars

Requisition Points: 9

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 4 Age of Rebellion 74 Gain +1 strain threshold
Field Commander 1 Age of Rebellion 74 Take the Field Commander action, make an Average (2 Purple) Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver
Defensive Driving 1 Age of Rebellion 74 Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving
Stiuational Awareness 1 Age of Rebellion 74 Allies within short range of the vehicle add one bonus to their Perception and Vehicle checks. Allies within close range add two bonus instead.
Confidence 1 Age of Rebellion 74 May decrease difficulty of Discipline checks to avoid fear by one per rank of Confidence
Command 3 Age of Rebellion 74 Gain one bonus dice per rank of Command on leadership checks. And affected
Form on Me 1 Age of Rebellion 74 Allies equal to ranks in Leadership in close range gain the benefits of Gain the Advantage.
Tricky Target 1 Age of Rebellion 74 Count vehicle or starship piloted as having silhouette 1 lower when being attacked.
Defensive Driving 1 Age of Rebellion 74 Increase defense of vehicle or starship being piloted 1 per rank of Defensive Driving.
Commanding Presence 1 Age of Rebellion 74 Remove one black dice from Leadership and Cool checks per rank.
Rapid Reaction 2 Age of Rebellion 74 Suffer a number of strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Galaxy Mapper 1 Age of Rebellion 74 Remove one black dice from Astrogation checks per rank. Astrogation Checks take half normal time.
Fire Control 1 Age of Rebellion 74 Take the Fire Control action; all combat checks made from current starship or vehicle count their target's silhouette as one higher than normal until beginning of next turn. Does not stack.

Background

Thomas was born on the planet Garel which, despite being in the outer rim was a prosperous and well ordered planet. It had prospered greatly under the Empire as it was a central supply base.

Once he was old enough Thomas decided he would join the Imperial Navy as he wanted to help bring stability and peace to other worlds.

However, his initial aptitude tests got him assigned to Imperial Intelligence instead as a Field Agent. After the Emperor's death, Garel found himself drifting from post to post with an increasingly fragmented command chain. Eventually, he ended up with no orders and was tagged as a TIE pilot due to his skills as a pilot. Recently, he got a field promotion to Squadron Leader due to his skills and been given a new assignment.

Motivation

Empire: Thomas strongly believes in the ideals of the Empire. Law and order above all else. The chaos of the Rebellion and this 'New Republic' are repulsive to him.

Duties

Space Superiority: 5

Description

Standing tall and lean, Thomas keeps himself well groomed and prepared. He has been enlisted in the Imperial Military for the past six years and it shows. He is quick to stand to attention when a superior officer around and his salutes are always crisp.

One of his quirks is he does a quick once over of every room when he enters it, checking it for ways in and out and cover.

Other Notes

Current Rank: Lieutenant Commander in the Imperial Navy

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