Shenira Ekfai (Outer Rim Bebop) by TakeshiYamato

Species
Mon Calamari
Career
Guardian
Specializations
Armorer (Starting)
System
Force and Destiny

6
Threshold 15
Current 0
Threshold 15
Current 0
Ranged 4
Melee 4

Placeholder Image

Characteristics

3
2
5
1
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Shenira's Vibrosword
Range
Engaged
Skill
Melee
Pierce 4, Vicious 5, Accurate 2
Damage
5
Critical
1
Prototype Energy Shield v2
Range
Engaged
Skill
Melee
Defensive 2, Deflection 2
Damage
3
Critical
5
Vibroknife (Unequipped)
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
4
Critical
2

0
420
10881
4/20

Weapons & Armor

Shenira's Vibrosword
* Mono-Molecular Edge
** 2 Pierce +1 Mods
* Balanced Hilt
** Accurate +1 Mod

Prototype Energy Shield v2
* 4 Hard Points Available

Vibroknife (Unequipped)
* 2 Hard Points Available

Prototype Armored Battlesuit (2 Soak, 2 Defense, 6 Enc [3 when worn])
* Vacuum Sealed
* Utility Arm (Mechanical 3rd arm, grants 2 extra Boost to Mechanics checks)
* 3 Hard Points Available

Shenira's Combat Armor Mk 2 (2 Soak, 1 Defense, 2 Enc [0 when worn])
* Vacuum Sealed
* 3 Hard Points Available (1 from Tinkerer)

Shenira's Combat Armor (2 Soak, 1 Melee Defense, 4 Enc [1 when worn]) (Unequipped)
* 3 Hard Points Available

Personal Gear

Mk. III Modular Backpack
Mk. III Modular Backpack Add. Pouches (x6)
Load-Bearing Gear
Utility Belt
Comlink (Handheld)
Shenira's Tool Kit (Simple Mechanics Tool, 1 Enc, Safety Features)

Shenira's Forge (Specialist Mechanics Tool, 6 Enc, Safety Features) (Part of Workshop)

Assets & Resources

Shipboard Workshop (Eternal Redeemer)
(Workshop/Crafting Status: https://docs.google.com/spreadsheets/d/1A0xXtszXt4MBuRNxZ-PtLm6VuAvC-OYcKSsiwewgq5k/edit#gid=0 )

5x Basic Longsword
2x Basic Shield
1x Basic Club
1x Greatsword
2x Basic Brass Knuckles
1x Basic Combat Armor

91 Hours Downtime Available

759 Hours Downtime Spent
* 12 Hours on basic Blaster Pistol
* 6 Hours (donated) spent on basic Blaster Pistol
* 4 Hours (donated) spent on IAD-47's Blaster Pistol
* 2 Hours (donated) spent on basic Blaster Pistol
* 6 Hours (donated) spent on Ward's Blaster Pistol
* 3 Hours (donated) spent on Cammy's Blaster Pistols (1 and 2)
* 1 Hour on Modifying Utility Arm
* 1 Hour on Shenira's Tool Kit
* 4 Hours on Shenira's Forge
* 12 Hours on Shenira's Vibrosword
* 2 Hours on Modifying Mono-Molecular Edge
* 1 Hour on Modifying Balanced Hilt
* 1 Hour on Prototype Energy Shield v2
* 44 Hours on Basic Combat Armor
* 44 Hours on Shenira's Combat Armor Mk 2
* 16 Hours (Donated) on Murder's Vibroaxe
* 74 Hours (Donated) on Combat Armor for Kreebdu
* 340 Hours (Donated) on Augmentative Armor for Vaughn and Athlena
* 1 Hour (Donated) on Blaster Pistol for Athlena
* 12 Hours (Donated) on Vibrosword for Vaughn
* 68 Hours (Donated) on Segmented Armor for IAD-47
* 112 Hours on Prototype Armored Battlesuit

Critical Injuries & Conditions

Stunned Critical Injury (Expired)
Bowled Over Critical Injury (Expired)

Talents

Name Rank Book & Page Description
Grit (Rank 2) F&D Core Rulebook, Page 144 Gain +1 Strain Threshold per rank of Grit.
Toughened (Rank 1) F&D Core Rulebook, Page 153 Gain +2 wound threshold per rank of Toughened.
Gearhead (Rank 2) EotE Core Rulebook, Page 136 Remove 1 Setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Inventor (Rank 2) F&D Core Rulebook, Page 146 When constructing new items or modifying attachments, add 1 Boost or remove 1 Setback per rank of Inventor.
Armor Master EotE Core Rulebook, Page 132 When wearing armor, increase total Soak value by 1.
Armor Master (Improved) EotE Core Rulebook, Page 132 When wearing armor with a soak value of 2 or higher, increase defense by 1.
Armor Master (Supreme) Keeping the Peace, Page 30 Once per round, may suffer 3 strain to take the Armor Master incidental: reduce the next Critical Injury suffered by 10 per point of soak, to a minimum of 1.
Mental Tools F&D Core Rulebook, Page 147 Always count as having the right tools for the job when performing Mechanics checks.
Tinkerer (Rank 1) EotE Core Rulebook, Page 145 May add one additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Dedication (Intellect) 1 F&D Core Rulebook, Page 141 Gain +1 to Intellect per ranks of Dedication (Intellect). This cannot bring Intellect above 6.

Force Powers

Force Rating
1
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.

The Force user may spend 1 Force Point to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade Effect
Control: Increase System Strain Ongoing effect: Commit a number of Force Dice. Increase the system strain threshold of 1 vehicle or starship at engaged range by 3 per Force Diecommitted.
Control: Mechanics When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend Force Points to gain Successes or Advantages (user's choice) on the check.
Control: Item Damage Ongoing effect: Commit 1 Force Die. One damaged weapon or item counts as being undamaged.
Control: Heal Droid The user may spend 1 Force Point to heal a number of wounds equal to his Intellect in an engaged droid.

Background

Shenira Ekfai spent her entire life on the Eternal Redeemer, born and raised as a slave in the Pale Redeemers. As she was growing up, she took well to mechanical trades, but also found herself skilled with a blade. She became a smith on the Eternal Redeemer, making weapons and armor for various individuals. Recently, she was chosen by Enforcer Vaughn to serve as the primary smith for his Banshees, though he still allows her to take work from other individuals in the Redeemers, as well.

Motivation

Quest/Purpose - All Shenira has known is the life of a slave, to have her very actions always determined for her. She dreams of one day discovering if this is the life she is meant for, or if there is some greater destiny in mind for her.

Morality

Dedication/Obsession - (Flavor Text TBD)

Morality Value: 58 (Neutral/Light Side)
(0 Point of Conflict)

* * *

Servitude Obligation (20 Points) - Shenira was born into the life of a slave. She serves the Pale Redeemers faithfully, as it is the only thing she has known.

Description

Shenira Ekfai is an 18-year old Mon Calamari female, on the short end for her species at 5'3", with a slender build. She possesses orange skin and blue eyes, and tends to wear dark colors such as greys and reds.

Other Notes

Character made for Outer Rim Bebop setting.

Part of the Eternal Redeemers faction

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