Threshold | 15 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 4 |
Melee | 4 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 4 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | X | 0 | ||
Melee (Br) | X | 3 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 1 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Shenira's Vibrosword |
RangeEngaged |
SkillMelee |
|
Pierce 4, Vicious 5, Accurate 2 |
Damage5 |
Critical1 |
|
Prototype Energy Shield v2 |
RangeEngaged |
SkillMelee |
|
Defensive 2, Deflection 2 |
Damage3 |
Critical5 |
|
Vibroknife (Unequipped) |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage4 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit (Rank 2) | F&D Core Rulebook, Page 144 | Gain +1 Strain Threshold per rank of Grit. | |
Toughened (Rank 1) | F&D Core Rulebook, Page 153 | Gain +2 wound threshold per rank of Toughened. | |
Gearhead (Rank 2) | EotE Core Rulebook, Page 136 | Remove 1 Setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | |
Inventor (Rank 2) | F&D Core Rulebook, Page 146 | When constructing new items or modifying attachments, add 1 Boost or remove 1 Setback per rank of Inventor. | |
Armor Master | EotE Core Rulebook, Page 132 | When wearing armor, increase total Soak value by 1. | |
Armor Master (Improved) | EotE Core Rulebook, Page 132 | When wearing armor with a soak value of 2 or higher, increase defense by 1. | |
Armor Master (Supreme) | Keeping the Peace, Page 30 | Once per round, may suffer 3 strain to take the Armor Master incidental: reduce the next Critical Injury suffered by 10 per point of soak, to a minimum of 1. | |
Mental Tools | F&D Core Rulebook, Page 147 | Always count as having the right tools for the job when performing Mechanics checks. | |
Tinkerer (Rank 1) | EotE Core Rulebook, Page 145 | May add one additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. | |
Dedication (Intellect) 1 | F&D Core Rulebook, Page 141 | Gain +1 to Intellect per ranks of Dedication (Intellect). This cannot bring Intellect above 6. |
Upgrade | Effect |
---|---|
Control: Increase System Strain | Ongoing effect: Commit a number of Force Dice. Increase the system strain threshold of 1 vehicle or starship at engaged range by 3 per Force Diecommitted. |
Control: Mechanics | When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend Force Points to gain Successes or Advantages (user's choice) on the check. |
Control: Item Damage | Ongoing effect: Commit 1 Force Die. One damaged weapon or item counts as being undamaged. |
Control: Heal Droid | The user may spend 1 Force Point to heal a number of wounds equal to his Intellect in an engaged droid. |