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Command 2 |
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EotE Core: 133 |
Add [BO] per rank of Command to Leadership checks. Affected targets add [BO] to Discipline checks for the next 24 hours. |
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Confidence 1 |
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EotE Core: 133 |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
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Grit 3 |
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EotE Core: 136 |
Gain +1 strain threshold. |
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Guns Blazing |
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Fly Casual: 33 |
As an incidental, suffer 2 strain to avoid increasing the difficulty of a Ranged (Light) check to attack with both weapons. |
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Natural Marksman |
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EotE Core: 139 |
Once per session, may re-roll any 1 Ranged (Light) or Ranged (Heavy) check. |
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Point Blank 1 |
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EotE Core: 141 |
Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. |
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Quick Draw |
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EotE Core: 141 |
Once per round, draw or holster a weapon or accessible item as an incidental. |
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Quick Strike 3 |
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EotE Core: 141 |
Add [BO] per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
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Quickdraw (Improved) |
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Fly Casual: 33 |
May use Quick Draw twice per round. |
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Rapid Reaction 2 |
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EotE Core: 141 |
Suffer a number of strain to add an equal number of [SU] to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
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Second Wind 2 |
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EotE Core: 142 |
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
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Side Step 1 |
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EotE Core: 142 |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step. |
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Sorry About the Mess |
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Fly Casual: 33 |
Decrease the Critical Rating of a weapon by 1 (minimum 1) against targets that have not yet acted this encounter. |
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Lethal Blows 1 |
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EotE Core: 138 |
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
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True Aim 1 |
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EotE Core: 145 |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
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Call 'Em |
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Fly Casual: 32 |
Do not add Setback to combat checks due to the use of the Aim maneuver. |
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Dedication |
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EotE Core: 134 |
Agility +1 |
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Defensive Stance 1 |
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EotE Core: 134 |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
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Dodge 1 |
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EotE Core: 135 |
When targeted by a combat check, may perform a Dodge incidental to suffer an amount of strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number. |
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Field Commander |
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EotE Core: 135 |
Take the Field Commander Action: make an Average ([DI] [DI]) Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. |
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Toughened 1 |
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EotE Core: 145 |
Gain +2 wound threshhold per rank. |
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Strong Arm |
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EotE Core: 144 |
Treat thrown weapons as if they had 1 greater range (up to medium range) |