Micro by Scottrand

Species
Droid
Career
Soldier
Specializations
Medic
System
Edge of the Empire

2
Threshold 15
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
3
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 2

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

15
270
0

Weapons & Armor

Blaster Rifle
Padded Armor
2x Holdout Blaster

Personal Gear

Medpac
3 Stimpaks
First Aid Kit
Flashlight

Assets & Resources

Communication Equipment

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon 1 Core Pg. 92 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Stimpack Specialization 1 Core Pg. 92 Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Forager 1 Core Pg. 92 Remove up to • • from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Toughened 1 Core Pg. 92 Gain +2 wound threshold.
Well-Rounded 1 Core Pg. 92 Choose any 2 skills. They permanently become career skills. (Coordination & Stealth)

Background

Motivation

Obligations

Personnel: More than machines, credits, or information, the people of the Alliance are the most important and vital assets there are, and the Player Character knows this. He is devoted to seeing to their safety, well-being, and capacity for success. No one should ever be left behind; the most successful missions might not achieve every goal, but they are successful nonetheless when no one dies.

Dutybound (Republic) – This means the character feels compelled (the strength of the complusion is determined by the Obligation) to a cause. Such as military service, following a code, and so forth. Unlike the Oath Obligation, a Dutybound character has some sort of legal or ritualistic compulsion which binds him to his Obligation, the reason is left to the player.

Description

Other Notes

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