Xander the Hutt by dalves95

Species
Hutt
Career
Guardian
Specializations
Armorer
System
Force and Destiny

8
Threshold 18
Current 0
Threshold 14
Current 0
Ranged 2
Melee 3

Placeholder Image

Characteristics

5
1
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber Pike
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Cumbersome 3, Defensive 1
Damage
9
Critical
2

5
155
660

Weapons & Armor

Armored Jersey (4 HP)
Lightsaber Pike (Pink)
Mumbo Jumbo Saber

Personal Gear

Stimpack x5
Datapad
Commlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 1 Character gains +1 soak value per rank of Enduring
Nobody's Fool 1 The difficulty of any Charm, Coercion or Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
Gearhead 1 Remove a Setback Die (Black Die) per rank of Gearhead from all Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50%. This does not increase with multiple ranks of Gearhead.
Grit 1 Each rank of Grit increases a character’s strain threshold by one.
Armor Master 1 When wearing armor, the character increases his total soak value by one.
Improved Armor Master 1 When wearing armor with a soak value of two or higher, the character increases his defense by one.
Tinkerer 1 The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one.
Imbue Item 1
Force Rating 1

Force Powers

Force Rating
2
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting.
User may spend force to immobilize a target within short range until the end of the user's next turn. If the user used any dark to generate force, the target also suffers 1 wound per force spent on the check.
Upgrade Effect
Magnitude 1 Spend 2 force to affect 1 additional target per ranks of this.
Strength 1 Spend 1 force to increase the length of the ability per ranks of this.

Background

After years of hard work, Xander managed to get a full athletic scholarship to the Jedi Academy on Coruscant where he would finally get to play on the Mace Windu basketball courts. Of course he still tries to take his studies seriously, everyone needs a back up plan after all.

Xander the Fitt currently lives in an apartment shared with his 3 roommates who also go to the academy.

Motivation

Morality

Description

Other Notes

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