Luu'Korga "Luu" by skarekrow07

Species
Dug
Career
the Bounty Hunter
Specializations
Martial Artist, Fringer
System
Edge of the Empire

6
Threshold 14
Current 10
Threshold 12
Current 9
Ranged 0
Melee 1

Characteristics

4
3
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
Brawl+1
Critical
4
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3, 1 Hard Point
Damage
Brawl
Critical
5
Needle Gloves
Range
Engaged
Skill
Brawl
May be loaded with 1 dose of any poison which can be injected. Hitting a target (regardless of dealing damage) causes them to suffer the effects. Add 3 setback dice to Perception checks to determine the gloves contain a lethal weapon.
Damage
Brawl
Critical
5
Crushgaunts
Range
Engaged
Skill
Brawl
Cortosis, Sunder, Vicious 2 Upgrade ability of Brawn checks made to grip, crush or hold on to items once. A despair or 3 disadvantage results made to crush or destroy something may deal 2 damage to wielder.
Damage
Brawl+4
Critical
2

8
137
79
9

Weapons & Armor

Needle Glove (On Ship)
CrushGaunts (Right Hand)
Shock Gloves (Left Hand)
Brass Knuckles (Concealed)
Padded Armor (Worn) 2 soak

Personal Gear

stimpack

Assets & Resources

Critical Injuries & Conditions

minor dmg to shock glove - black when using. easy mechanics to fix

2 crits -
Agonizing wound - increase difficulty of agility and brawn by 1. PP to heal

Talents

Name Rank Book & Page Description
Defensive Driving 1
Precision Strike 1 When this character inflicts a Critical Injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 strain to change result to any easy Critical Injury
Parry 2 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Rapid Recovery 1 When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery.
Grit 2 Each rank of Grit increases a character’s strain threshold by one.
Iron Body 1 Remove (B) oer rank of Iron Body from Coordination and Resilience Checks. Reduve the Critical Rating of unarmed attacks b 1 per rank of Iron Body (Minimum of 1)
Toughened 1 Gain +2 Wound Threshold.

Background

Luu has never been in the same space for more than a galactic year.

Luu is Xenophobic, however anyone and their race on his team he is in okay stands with.

Luu hates the republic.

Motivation

Obligations

Dutybound - To his home world of Malastare but he fears returning without the mark of his clan.

Betrayal - Lost his tendrils and ancestral beads to a scammed battle against another fighter

Description

Wanted items
Czerka Vibroknucklers (350)

Mk. III Modular Backpack (75) Encum + 2

Nullicaine x 3 (75) Make an easy (1 difficulty) medicine check to apply this to a critical injury (Max: 3d (Hard)). Take 3 strain and ignore the chosen critical injury until end of the encounter.

Other Notes

Experience Spent -
Ability Brawn + 1 (30)
Ability Brawn + 1 (40)
Percision Strike (5)
Parry (5)
Fringer (10)
--------
Athletics Rank 1 (5)
Rapid Recovery (5)
Grit (10)
Grit (5)

--------------
Iron Body (5)
Parry (10)
Toughened (10)
Vigilance (5)


Keywords needed -
Pierce - An attack made with this weapon ignores one point of soak for each rank of Pierce. If the weapon has more ranks of Pierce than the target's total soak, it completely ignores the target's soak. For example. Pierce 3 against a soak of 2 ignores 2 points of soak, but the extra "point" of Pierce has no further effect.

Cortosis - Weapons with the Cortosis quality are immune to the Sunder quality. Armor with the Cortosis quality makes the wearer's soak immune to the Pierce and Breach qualities.

Sunder - When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to minor if undamaged, from minor to moderate, or from moderate to major. If a weapon already suffering major damage is the target of a successful Sunder, it is destroyed.

Sunder requires 1 advantage to activate. If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.

Disorented - A weapon with Disorient can daze an opponent. When Disorient is triggered, the target is disoriented for a number of rounds equal to the weapon's Disorient rating. (A disoriented target adds 1 black die to all skill checks he performs.)

Vicious - When this weapon scores a Critical Injury or Hit, the character adds ten times the Vicious rating to the Critical roll. With Vicious 3, for example, the victim adds + 30 to his Critical Hit result.

Languages Known - Dug, Shri'wook, Mustafarian, Rodian, Mirialan, Basic, Gran

Treasurer
Loot
Party:

Coin:

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