Toughened |
5 |
Protector (2); Armorer (2); Soresu Defender (1) |
Gain +2 wound threshold. |
Grit |
8 |
Protector (2); Armorer (2); Soresu Defender (2); Warleader (2) |
Gain +1 strain threshold. |
[MANEUVER] Body Guard |
1 |
Protector |
Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
[MANEUVER] Force Protection |
1 |
Protector |
Perform the Force Protection maneuver; suffer 1 strain and commit Force die up to ranks of Force Protection. Increase soak by number of Force die committed until beginning of next turn. Suffer 1 strain every turn Force die remains committed. |
Stimpack Specialization |
2 |
Protector |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
Gearhead |
2 |
Armorer |
Remove Setback die per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
Inventor |
2 |
Armorer |
When constructing new items or modifying attachments, add Boost die or remove Setback die per rank of lnvemor |
Armor Master |
1 |
Armorer |
When wearing armor, increase total soak value by 1. |
Mental Tools |
1 |
Armorer |
Always count as having the right tools for the job when performing Mechanics checks . |
Improved Armor Master |
1 |
Armorer |
When wearing armor with a soak value of 2 or higher, increase defense by 1. |
Physician |
1 |
Protector |
When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician. |
[REACTION] Parry |
4 |
Protector (1); Soresu Defender (3) |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
[REACTION] Reflect |
4 |
Protector (1); Soresu Defender (3) |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
[AURA] Heightened Awareness |
1 |
Protector |
Allies within short range add 1 Boost die to Perception and Vigilance checks. Engaged allies add 2 Boost die. |
Dedication |
1 |
Protector |
Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. |
Force Rating |
1 |
Protector |
Gain +1 Force Rating. |
[INCIDENTAL] Supreme Armor Master |
1 |
Armorer |
Once per round, may suffer 3 strain to take the Armor Master incidental; reduce the next Critical Injury suffered by 10 per point of soak, to a minimum of 1. |
Dedication |
1 |
Armorer |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
[ACTION] Saber Throw |
1 |
Armorer |
Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, adding Force Dice no greater than Force rating. Must spend 1 FP and succeed to hit target; spend 1 FP to have weapon return to hand. |
Soresu Technique |
1 |
Soresu Defender |
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn. |
[MANEUVER] Defensive Stance |
1 |
Soresu Defender |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance |
Improved Parry |
1 |
Soresu Defender |
When parrying a hit that generated 1 Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
[AURA] Suppressing Fire |
2 |
Warleader |
Character and allies in short range may spend 1 Advantage on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire on the target. |
[AURA] Prime Positions |
2 |
Warleader |
When this character or an ally within short range takes cover, they increase soak against ranged attacks by 1 per rank of Prime Positions until they leave that cover. |
[MANEUVER] Coordinated Assault |
1 |
Warleader |
Take the Coordinated Assault maneuver: a number of engaged allies equal to Leadership ranks add 1 Advantage to combat checks until beginning of next turn. Range increases per rank of Coordinated Assault. |
Dedication |
1 |
Warleader |
Gain +1 to a single characteristic (Presence). This cannot bring a characteristic above 6. |
Blind Spot |
1 |
Warleader |
This character and allies within short range add 1 Advantage to combat checks while benefiting from cover. |
Force Rating |
1 |
Warleader |
Gain +1 Force rating. |