CT-2242 "Shank" by TheDeer

Species
Clone
Career
Clone Soldier
Specializations
Clone Trooper
System
Age of Rebellion

6
Threshold 20
Current 14
Threshold 14
Current 7
Ranged 1
Melee 1

Characteristics

3
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 1
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DC-15 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Pierce 1, Stun Setting
Damage
10
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2

25
455
2370
13/15

Weapons & Armor

Phase I Clone Trooper Armor
_In-Hemlet Scanner [GP Scanner. Remove setback due to environmental effects]

DC-15 Blaster Rifle
_Forearm Grip [-1 difficulty at Engaged range]

M8 Combat Knife
Mk II EMP Grenade (x3)
Vibroknife

Personal Gear

Military Pack
Utility Belt
Military Belt Pouch (Stimpack)
Climbing Gear
Stimpack (x2)
Glow Rod
Weapon Reload (x2)

Assets & Resources

Critical Injuries & Conditions

38 (1 diff): Increase difficulty of next check by one.
107 (3 diff): Until crit is healed, Agility counts as one lower.
50 (2 diff): Increase difficulty of all Intellect and Cunning checks.

Talents

Name Rank Book & Page Description
Physical Training, x2 RotS, 41 The character adds Boost per rank of Physical Training to their Athletics and Resilience checks.
Clanker Killer, x2 RotS, 38 Before rolling a combat check that targets a droid (including a droid vehicle or a vehicle piloted by a droid), the character may remove Boost up to their ranks in Clanker Killer from the pool, and add an equal number of Successes or Advantages (in any combination) to the results.
Supressing Fire RotS, 43 The character and each ally within short range may spend Advantage on their failed combat checks to inflict 1 strain on their respective targets per rank of Suppressing Fire. Each character can only activate this effect once per round.
Deadly Accuracy [Ranged: Heavy] RotS, 39 Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their ranks in that combat skill as additional damage to one hit of successful attacks made with that skill using a personal-scale weapon. They cannot choose the same combat skill twice.
Armor Master RotS, 37 When wearing armor, the character increases their total soak value by one.
Toughened, x3 Gain +2 wound threshold
Improved Armor Master RotS, 37 When wearing armor with a soak value of 2 or higher, increase defense by one.
Brace, x2 RotS, 37 As a maneuver, the character may Brace themself. This allows the character to remove Setback per rank of Brace from their next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.
Improved Brace RotS, 38 When the character performs the Brace maneuver, they may choose one environmental circumstance. The benefits of Brace apply to that circumstance until the end of the encounter. (This benefit is not cumulative with further uses of the Brace maneuver, although the character may select additional circumstances with subsequent uses.)
Supreme Brace RotS, 38 When the character performs the Brace maneuver, the benefits apply to all allies within short range.

Background

ST-2242 was one of the more "enthusiastic" soldiers going through training. Occasionally edging on reckless, he was never afraid to dive into danger to help his brothers succeed. During a training exercise, he earned his nickname when, after runnin out of ammo, he charged directly at a training droid, knife first, and came out victorious.

Motivation

[Mandalorian Beliefs] Shank's brothers are all he has, and he understands that. He would do anything to see his brothers succeed, even at his own loss. He could never be a leader because he is too afraid of losing those close to him.

Duties

75 - Combat Victory: Shank wholeheartedly belives in the Clone Army, and knows that his brothers will triumph over the CIS droids. He is headstrong in this belief, almost to a fault. But it's hard to deny how inspiring it is to see the boys in white running a fearless charge at the endless lines of clankers.

Description

Other Notes

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