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Rapid Reaction |
1 |
154 AOR |
The character may suffer a number of strain to add an equal number of (successes) to any Vigilance or Cool check to determine Initiative order. The number may not exceed his ranks in Rapid Reaction. |
|
Galaxy Mapper |
1 |
148 AOR |
The character removes Setback per rank of Galaxy Mapper from his Astrogation checks. In addition, Astrogation checks take 50 % less time (this does not increase with additional ranks of Galaxy Mapper). |
|
Solid Repairs |
1 |
156 AOR |
Whenever the character repairs hull trauma on a starship or vehicle, he repairs one additional hull trauma per rank of Solid Repairs. |
|
Commanding Presence |
1 |
144 AOR |
The character removes Setback per rank of Commanding Presence from his Leadership and Cool checks. |
|
Command |
2 |
144 AOR |
The character gains Boost per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add 1 Boost per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command). |
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Pride and Joy |
1 |
109 DoR |
Choose one starship or vehicle character owns with a silhouette of 4 or higher. It becomes his "Pride and Joy" vessel. He upgrades the ability of all social checks he makes while within short range of the vessel once. |
|
Grit |
1 |
136 AOR |
Gain +1 Strain Threshold |
|
Pride and Joy(imp) |
1 |
109 DoR |
While Inside his pride and joy vessel, the character recovers one additional strain whenever he recovers strain and may spend avantage on checks made to recover strain to allow an ally also within the vessel to recover one strain. |
|
Field Commander |
1 |
146 AoR |
The character may take a Field Commander action. By successfully passing an Average Leadership check, a number of allies equal to his Presence may immediately suffer one strain to perform one maneuver. This does not count against the number of maneuvers they may perform in their turn. If there are any questions as to the order in which allies act, the character using Field Commander is the final arbiter. |