Sigward Graus by RepShred

Species
Mandalorian Human
Career
Smuggler
Specializations
Gunslinger
System
Age of Rebellion

6
Threshold 15
Current 0
Threshold 13
Current 7
Ranged 3
Melee 3

Placeholder Image

Characteristics

2
5
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 4
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) 0 2b
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0 1b
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Concussion Grenade
Range
Medium
Skill
Ranged: Light
Blast 8, Concussive 2, Disorient 5 (Short)
Damage
10
Critical
5
Concealable Disc Launcher (Single)
Range
Short
Skill
Ranged: Light
Pierce 1, Vicious 1, LA4, Poison
Damage
6
Critical
3
Concealable Disc Launcher (Fan)
Range
Short
Skill
Ranged: Light
Pierce 1, Vicious 1, Blast 6, LA1, Poison
Damage
6
Critical
3
Energy Buckler
Range
Engaged
Skill
Melee
Deflection 1, Defensive 1, Concussive 1
Damage
2
Critical
5
Shaped Thermal Grenade
Range
Short
Skill
Ranged: Light
Breach 2, Vicious 5
Damage
20
Critical
2
Jetpack Rocket
Range
Long
Skill
Ranged: Heavy
Breach 1, Blast 10, Inaccurate1, Prepare 1, LA1
Damage
15
Critical
3
Flechette Rocket (Three)
Range
Medium
Skill
Ranged: Light
Blast 5, Vicious 2
Damage
6
Critical
2
WESTAR-35
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting, Custom Grip
Damage
6
Critical
2

18/19

Weapons & Armor

Weapons: Two WESTAR-35 Pistols (Laser Sight || Combat Tested || Custom Grip || Paired Weapons, 1 is damaged 1 step), 3 Concussion Grenades in CSPL-12, 2 Vac Attack Wrist Launchers (Maneuver to switch fire modes, coated in Neuroparalytic poison: make a 3p Resilience check, Immobilizes for 3 rounds on failure, Threat inflicts 1 Strain), 3 Flechette Rockets in Micro-Rocket Pistol, 2 Shaped Thermal Grenades

Armor: Mandalorian Armor

Armor Attachments: Integrated Ascension Gear- 2p Ranged(Light) to grapple an object within Medium range, 1p Athletics check to move someone within Short range. || In Helmet Scanner. Adds a general purpose scanner to the helmet. -1blk on any checks due to darkness or environmental conditions. Detect heat sources and motion within Medium range. || Vacuum Sealed- Provides air supply for 8 hours || Superior- +1 Soak & -1 Encumbrance

Personal Gear

Utility Belt, Mk3 Modular Backpack, Load Bearing Gear, Military Belt Pouch

10 Stimpacks, 3 Nullcaine, 3 Ordinance Impellers and Proximity Detonators for Grenades, Recon Remote

Z-6 Jetpack (atmo only), Military Field Manual (1b/encounter), Tracker Goggles (1b to Perception by sight, -2blk to checks imposed by concealment/darkness)

Assets & Resources

Weapons: Weapon Maintenance Kit (blaster pistols)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quickdraw 1 Edge CRB 141 Once per round, draw or holster an easily accessible item as an incidental. Reduce time to prepare or stow items by one maneuver.
Quickdraw (Improved) 1 FC 33 Can Quickdraw twice in a round
Rapid Reaction 2 Edge CRB 141 Can spend 2 Strain on Initiative checks to add 2 Success
Sorry About the Mess 1 FC 33 Reduce crit rating by 1 against targets who have not acted yet
Call 'Em 1 FC 32 Do not add setback die to called shots
Dodge 1 Edge CRB 135 Spend 1 Strain to upgrade incoming combat check by 1
Lethal Blows 1 Edge CRB 138 +10 to Critical Injuries inflicted
Guns Blazing 1 FC 33 Suffer 2 Strain to avoid the difficulty increase of a Ranged (Light) check using TWF
Spitfire 1 FC 33 May allocate additional TWF hits to other targets within range
Dedication 2 Edge CRB 134 +1 Agility, +1 WP
Natural Marksman 1 Edge CRB 139 Once per Session, may re-roll a Ranged (Light) or (Heavy) check
Armor Master (Improved) 1 Edge CRB 132 Increase Soak of Armor by 1, Add +1 Defense to Soak 2+ Armor
Intimidating 1 Edge CRB 137 Suffer 1 Strain to upgrade incoming or downgrade outgoing Coercion checks by 1.
Deadly Accuracy 1 Edge CRB 134 +4 Damage to one Ranged (Light) hit per attack
Side Step 2 Edge CRB 142 Maneuver to suffer 2 Strain to upgrade incoming Ranged checks twice
Jump Up 1 Edge CRB 138 Once per round, may stand up from a Prone or Seated position as an incidental
Jeptack Expertise 1 CotR 41 May spend ADV to recover jetpack System Strain
Point Blank 1 Edge CRB +1 damage to Engaged and Short ranged Ranged(Light) or (Heavy) attacks
Conditioned 1 CotR 38 -1blk to Athletics and Coordination checks, -1 Damage and Strain from falling.
To the Death 1 CotR 40 Once per session, Maneuver to suffer up to 4 Strain to add +40 to outgoing and incoming Critical Injuries until the end of the encounter

Background

A mercenary who fights for the Republic to help the peace at his home of Mandalore.

Motivation

Wants to fight but also thinks Mandalore isn't ready to fight. Would rather sacrifice himself over seeing Mandalore embroiled in conflict.

Duties

5 Duty


Psychological Warfare- The best battles are won without a single shot

Testing- There's always someone cooking up a way to kill someone better

Description

Average build. Red armor. Short blond hair under the armor.

Other Notes

Not a big fan of clones, in the sense of Sig thinks the clones aren't true warriors if they're born from glass mothers. Tube men, shines, bucket heads, meat droid, white jobs, grub. It's all in fun once the clones prove themselves as warriors.

Not a big fan of Jedi, given that they were pretty bad at keeping the peace with this whole war breaking out.

A decent fan of other Republic allies, since they go out of their way to fight.

Thinks the CIS only want megacorporations to rule with even less restrictions than the current Republic. So to Sig, it's a choice between bad and worse, with an obvious winner there.

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