Dak Fender by TR23

Species
Human
Career
Engineer
Specializations
Saboteur
System
Age of Rebellion

3
Threshold 14
Current 4
Threshold 12
Current 5
Ranged 0
Melee 0

Characteristics

2
3
3
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Std Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Vibro Knife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
1
Critical
2
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4

50
170
1905

Weapons & Armor

Std Heavy Blaster Pistol Encum 1
Vibro Knife
4x Grenades
2x Stun Grenades
4x Detonite Tape
Heavy Clothing 50c Soak 1, Encum 1 (worn)

Personal Gear

Multitool
Compact Tool Kit
Comlink 25c, encum 1
2x Stimpack 25c, Encum 1
3x ration packs
2x canteens of water
Glow Rod 10c, Encum 1
Fusion Cutter
Toolkit
Datapad

Assets & Resources

6x Blaster pistols
6x Blaster rifle
11x Frag grenades
10x Stun grenades
4x Stormtrooper armour

Critical Injuries & Conditions

Critically injured left arm.

Talents

Name Rank Book & Page Description
Resolve 1 AoR Page 86 When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of I .
Rapid Recovery 2 AoR Page 86 When recovering strain after an encounter, recover I additional strain per rank of Rapid Recovery.
Second Wind 1 AoR Page 86 Once per encounter. may use Second Wind incidental to recover strain equal to ranks in Second Wind.
Toughened 1 AoR Page 86 Gain + 2 wound threshold.
Powerful Blast 2 AoR Page 86 Increase blast damage dealt by explosives, explosive weapons, and grenades by 1 per rank of powerful blast.
Master Grenadier 1 AoR Page 86 Decrease the advantage cost to activate the Blast quality on any weapon used by 1 to a minimum of 1.
Dedication 1 AoR Page 86 Gain +1 to a single characteristic. Used on Presence

Background

Dak Fender was born into an orbital asteroid mining culture, and thrived as a fitter and blaster. Then the Empire came, inserting slavery and abuse into Dak’s life. The following general strikes, revolt, sabotage and resulting starvation blockade led to widespread suffering. The Rebel Alliance offered an escape option, trading an outlet for the destruction of the mining equipment and resources the Empire desired to control.
Now Dak’s family lives on an Alliance safeworld, and Dak has committed to supporting not only those safeworlds and the fleet that shrouds and guards them, but also putting his particular skills to work to reach out and hurt the empire – a little or a lot at a time. After signing up as an Alliance operator, he has heard of possible assignments to a Fleet Marine unit due to his hard vacuum experience, and also to SpecOps as an explosive handler and potential saboteur. It seems he destined to learn on the job – as an apprentice operative – which Dak is just fine with.

Motivation

Dak is motivated by the horrors he and his family witnessed during the Imperial occupation and attempt to monopolize the resources it wanted. He saw Wookiees and Ugnaughts abused, tortured and killed as slaves. His family members died during the resistance. The Rebel Alliance rescued him, his family and his friends, and has provided shelter to his family on a Rebel safe world. Now he seeks to guard and supply the Rebel Safe worlds and the fleet which guards them, while also applying pressure and pain to the Empire through acts of sabotage wherever possible.

Duties

31 duty points (5 from 3x T-16s)

Dak looks to support the Rebel Alliance in general, but in particular he seeks to find and acquire supplies, equipment, weapons, vehicles and ships to support the Rebellion. However, if something can't be repurposed to aid the Rebellion, Dak is fully prepared to destroy and disable whatever it is - often with a fusion torch or a controlled detonation.

Description

Dak is of average height, and average build, with black hair and green eyes. He has a confident air, the appearance of a keen eye, and a slight lilt to his tone. He has slightly rough appearance – sort of working crew appearance – which he doesn't seem overly interested in upgrading, even when funds allow.
Dak is extremely intolerant of the incompetent, the lazy, and those who steal from others hard work. He rabidly hates slavery and the Empire.

Other Notes

10XP encounter 1 whisper base
10XP encounter 2 whisper base +5XP roleplay at finale

Nov 24th +1 wound threshold

Missing duty?
Dec 15th 5 duty from Lambda capture
Jan 3rd 5 duty from keeping base from rebellion

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