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Conditioned |
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Remove one black die from athletics and coordination checks. Reduce strain and damage suffered from falling by one. |
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Dodge |
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When targeted by a combat check, can take a strain to update the difficulty of the check |
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Quick Strike |
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Add one blue die to anybody that hasn't attacked yet this round. |
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Jump Up |
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Once per round, may stand from seated or prone |
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Ataru Technique |
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May use agility instead of brawn for lightsaber |
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Reflect |
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(x2) |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect (4) |
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Parry |
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When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry (3) |
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Saber Swarm |
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Can suffer one strain to get one additional strike. |
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Hawk Bat Swoop |
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Can use a force die to combat check a character within short range, spent point to add advantage and spend one point to make attack |
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Improved Parry |
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If parrying a hit with three disadvantage or critical failure, can get an attack after resolution of enemy's attack. |