Edge of the Empire
| Threshold | 33 |
| Current | 0 |
| Threshold | 22 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 1 | |||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 4 | ||
| Piloting: Planetary (Ag) | X | 3 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 1 | |||
| Stealth (Ag) | 2 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 3 | ||
| Gunnery (Ag) | 5 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 1 | |||
| Ranged: Light (Ag) | 3 | |||
| Ranged: Heavy (Ag) | X | 5 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | X | 1 |
| Westar |
RangeMedium |
SkillRanged: Light |
|
| Stun, Burst fire Fire 3 shots instead of one but take 3 blacks per shot at any ranges byond engaged Cant be used with Stun , custom grip: remove 1 black on all combat check |
Damage8 |
Critical3 |
|
| Corellian arms cr-8 |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 2:add 2 blue die to all checks, Prepare 2 must use 2 maneuvers to prep weapon, price 2, slow firing 1 must wait 1 round before firing again |
Damage9 |
Critical3 |
|
| Vibroshort sword |
RangeEngaged |
SkillMelee |
|
| Defensive 1 percie 2 vicious 1 |
Damage5 |
Critical2 |
|
| GALAAR 15/48 |
RangeLong |
SkillRanged: Heavy |
|
| 2 blacks on all attacks Bipod: remove heavy when bipod is deployed custom grip: remove 1 black on all combat check |
Damage8 |
Critical0 |
|
Range |
Skill |
||
| Die Rebel Die: every other turn can fire for 4 attacks with 1 black added per shot suppression: can be fired with the intent to suppres a target halving movement or pinning them behind cover. |
Damage |
Critical |
|
| Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
Damage9 |
Critical3 |
||
| Vibro knife |
RangeEngaged |
SkillMelee |
|
| Pierce 2 (Passive) = Ignore 2 soak Vicious 1 (Crit) = +10 to crit hit roll |
Damage1 |
Critical2 |
|
| doc's shitty blaster |
RangeShort |
Skill |
|
Damage |
Critical |
||
| Stingbeam |
RangeEngaged |
SkillRanged: Light |
|
| Vicious 1= +10 to crit hit roll stun setting, add 1 black die to find on body |
Damage5 |
Critical3 |
|
| TDI-17 |
RangeMedium |
SkillRanged: Light |
|
| Slug Thrower:no stun, cannot be blocked by lightasber,Ergonomic Grip: add one blue to all shots.Select Fire, heavy recoil: Fire 3 shots, but replace all purple with reds. dice gained this way cannot cause a catastrophic failure in the weapon. |
Damage8 |
Critical3 |
|
| Double Vibrosword |
RangeEngaged |
SkillMelee |
|
| Defensive 1 percie 2 vicious 1 |
Damage5 |
Critical2 |
|
| TDI continued |
Range |
Skill |
|
| Thug Thrower: if held sideways decreases difficulty of coercion checks by one purple. |
Damage17rd mag |
Critical |
|
| Neaotion Homing spearsx5 |
RangeMedium |
SkillGunnery |
|
| when you crit negate 5 armor, they can make 2 45 degree or 1 90 degree turn |
Damage10 |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Stalker | 2 | add blue die to all stealth and coordination checks per rank | |
| Swift | 1 | Do not suffer difficulties moving through difficult terrain | |
| Outdoorsman | 1 | remove 1 black per rank from checks to through terrain or manage environmental effects decrease overland travel time by half | |
| toughened | 4 | +2 wounds threshold | |
| Enduring | 2 | +1 soak value | |
| Hunter | 1 | add 1 blue per rank to all checks interacting with beasts and animals (add +10 to critical injury results against beasts or animals per rank) | |
| Expert Tracker | 1 | remove 1 black per rank from checks to find or track targets decrease time to track by half | |
| Feral Strength | 2 | add 1 damage per rank to hit of successful brawl or melee attacks | |
| Lethal blows | 1 | add +10 per rank to any critical injury results | |
| Natural Brawler | 1 | once per session may reroll one brawl or melee checks | |
| Defensive stance | 1 | Once per round, may perform Defensive stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. strain suffered this way cannot exceed ranks in defensive stance | |
| Blue Beskar | 1 | when helmet is removed everyone must make a discipline check not to fall in love with him |