Ceran Varad by Soap

Species
Human
Career
Bounty Hunter
Specializations
Killing
System
Edge of the Empire

4
Threshold 33
Current 0
Threshold 22
Current 0
Ranged 2
Melee 2

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Characteristics

3
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 0
Resilience (Br) 1
Skulduggery (Cun) 1
Stealth (Ag) 2
Streetwise (Cun) X 1
Survival (Cun) 1
Vigilance (Will) X 2
Brawl (Br) X 3
Gunnery (Ag) 5
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) X 1

Attacks

Westar
Range
Medium
Skill
Ranged: Light
Stun, Burst fire Fire 3 shots instead of one but take 3 blacks per shot at any ranges byond engaged Cant be used with Stun , custom grip: remove 1 black on all combat check
Damage
8
Critical
3
Corellian arms cr-8
Range
Extreme
Skill
Ranged: Heavy
Accurate 2:add 2 blue die to all checks, Prepare 2 must use 2 maneuvers to prep weapon, price 2, slow firing 1 must wait 1 round before firing again
Damage
9
Critical
3
Vibroshort sword
Range
Engaged
Skill
Melee
Defensive 1 percie 2 vicious 1
Damage
5
Critical
2
GALAAR 15/48
Range
Long
Skill
Ranged: Heavy
2 blacks on all attacks Bipod: remove heavy when bipod is deployed custom grip: remove 1 black on all combat check
Damage
8
Critical
0
Range
Skill
Die Rebel Die: every other turn can fire for 4 attacks with 1 black added per shot suppression: can be fired with the intent to suppres a target halving movement or pinning them behind cover.
Damage
Critical
Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Damage
9
Critical
3
Vibro knife
Range
Engaged
Skill
Melee
Pierce 2 (Passive) = Ignore 2 soak Vicious 1 (Crit) = +10 to crit hit roll
Damage
1
Critical
2
doc's shitty blaster
Range
Short
Skill
Damage
Critical
Stingbeam
Range
Engaged
Skill
Ranged: Light
Vicious 1= +10 to crit hit roll stun setting, add 1 black die to find on body
Damage
5
Critical
3
TDI-17
Range
Medium
Skill
Ranged: Light
Slug Thrower:no stun, cannot be blocked by lightasber,Ergonomic Grip: add one blue to all shots.Select Fire, heavy recoil: Fire 3 shots, but replace all purple with reds. dice gained this way cannot cause a catastrophic failure in the weapon.
Damage
8
Critical
3
Double Vibrosword
Range
Engaged
Skill
Melee
Defensive 1 percie 2 vicious 1
Damage
5
Critical
2
TDI continued
Range
Skill
Thug Thrower: if held sideways decreases difficulty of coercion checks by one purple.
Damage
17rd mag
Critical
Neaotion Homing spearsx5
Range
Medium
Skill
Gunnery
when you crit negate 5 armor, they can make 2 45 degree or 1 90 degree turn
Damage
10
Critical

1
3235

Weapons & Armor

Electrodes in Gloves
does 5 DMG or 10 Stun
uses brawl skill
stuns on crit
can be used while grappled to break the grapple.
can grab Lightsaber blades
can handle high voltage electrics.


added Beskar upgrade for Armor, blocks all pierce or sunder from energy weapons.

Personal Gear

Sigil stone

throw at enemies to absorb force slot/spell


5 mags for the tdi


1500 'hothian Rials'

4x thermal detnators
1x droid poper
3x stim pack
1x wrist watch
1x chocolate bar
2x concussion grenade

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stalker 2 add blue die to all stealth and coordination checks per rank
Swift 1 Do not suffer difficulties moving through difficult terrain
Outdoorsman 1 remove 1 black per rank from checks to through terrain or manage environmental effects decrease overland travel time by half
toughened 4 +2 wounds threshold
Enduring 2 +1 soak value
Hunter 1 add 1 blue per rank to all checks interacting with beasts and animals (add +10 to critical injury results against beasts or animals per rank)
Expert Tracker 1 remove 1 black per rank from checks to find or track targets decrease time to track by half
Feral Strength 2 add 1 damage per rank to hit of successful brawl or melee attacks
Lethal blows 1 add +10 per rank to any critical injury results
Natural Brawler 1 once per session may reroll one brawl or melee checks
Defensive stance 1 Once per round, may perform Defensive stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. strain suffered this way cannot exceed ranks in defensive stance
Blue Beskar 1 when helmet is removed everyone must make a discipline check not to fall in love with him

Background

Motivation

Obligations

Description

Other Notes

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