Resist Disarm |
1 |
F&D pg82 |
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed. |
Makashi Technique |
1 |
F&D pg82 |
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn. |
Amphibious |
1 |
|
Can breathe underwater without penalty and do not suffer movement penalties travelling through water. |
Jaws |
1 |
|
Brawl attack checks deal +1 Damage with a Critical Rating of 3 |
Duelist Training |
1 |
F&D pg82 |
Add blue to Melee and Lightsaber checks when engaged with only one opponent. |
Feint |
1 |
F&D pg82 |
Spend Triumph or three advantages generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in Feint. |
Parry |
4 |
F&D pg82, Knight, Makashi duelist |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
Intense Presence |
1 |
F&D pg 82 |
Spend 1 destiny point to recover strain equal to Presence |
Dedication (Will) |
1 |
F&D pg 82 |
Add 1 point to any characteristic |
Uncanny reactions |
2 |
F&D Pg 83 |
Add boost die per rank of Uncanny reactions to vigilance checks |
Quick Draw |
1 |
Padawan |
Can draw weapon or accessible item as incidental |
Well rounded |
1 |
Padawan |
Get two non-career skills as career skills. (Melee & Resilience) |
Sense Danger |
1 |
Padawan |
Once per game, remove two setback from any roll |
Keen eyes |
1 |
Seer |
Remove Setback die from perception or vigilance checks, decrease time to search a place by half. |
Rapid reaction |
2 |
Seer |
Suffer Strain to add successes to initiative checks. Strain cannot exceed ranks in Rapid Reaction |
Reflect |
1 |
Knight |
When hit by a ranged attack, spend 3 strain to reduce damage by 2 plus ranks in Reflect |
Improved reflect |
1 |
Knight |
When reflecting a hit which generated a Despair or three threats, may hit one target in medium range once with the same damage as the initial hit, once the original attack resolves. |
Jump up |
1 |
Knight |
Stand from seated or prone as an incidental |
Grit |
2 |
Seer, Prophet |
+1 strain |
Forewarning |
1 |
Seer |
Perform the forewarning action. All allies within medium range increase defence by characters force rating until they act in the encounter. |
Congenial |
1 |
prophet |
May suffer a number of strain to downgrade difficulty of charm or negotiation checks, or upgrade difficulty when targeted. The number of strain received cannot exceed ranks in congenial |
Scathing Tirade |
1 |
Prophet |
Make an average (2p) Coercion check, for each success, make one person suffer one strain. Each advantage can make that 1 person suffer 1 additional strain. |
Rapid Recovery |
1 |
Prophet |
When healing strain after an encounter, recover 1 more strain for each rank in rapid recovery |
Inspiring rhetoric |
1 |
Prophet |
Take inspiring rhetoric action, make a 2 difficulty leadership check. Each success causes 1 character to recover 1 strain. Each advantage heals an extra 1 additional strain. |
The force is my ally |
1 |
Seer |
Once per session, may suffer 2 strain to perform a force power check as an incidental |
Incite rebellion |
1 |
Battle Scar (Agitator) |
Once per game session, the character can take an Incite Rebellion action to make a Hard Coercion check. If successful, a number of beings up to his rank in Coercion become unhappy and try to take action against an organization or authority with power over them until the end of the encounter. This could be due to something the character did or said, or just because the beings were already unhappy with their position. |
Force rating |
4 |
Seer, Knight, Padawan |
+1 force rating |