Dedication (Agility) |
1 |
|
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Dodge |
1 |
|
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge. |
Grit |
2 |
|
Each rank of Grit increases a character's strain threshold by one. |
Guns Blazing |
1 |
|
When making a combined combat check with two Ranged (Light) weapons, the character may suffer 2 strain in order to refrain from increasing the difficulty of the check for attacking with two weapons. |
Lethal Blows |
2 |
|
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Quick Draw |
1 |
|
Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
Quick Draw (Improved) |
1 |
|
The character may activate the Quick Draw talent twice per round (instead of just once per round). |
Quick Strike |
2 |
|
The character adds a boost dice per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter. |
Rapid Reaction |
2 |
|
The character may suffer a number of strain to add an equal number of success results to any Vigilance or Cool check to determine Initiative order. The number may not exceed [their] ranks in Rapid Reaction. |
Sorry About the Mess |
1 |
|
The character decreases the critical rating of any non-starship weapon they wield by 1 (to a minimum of 1) against targets that have not yet acted this encounter. |
Spitfire |
1 |
|
After the character makes a successful combined check with two Ranged (Light) weapons, each additional hit generated as part of the attack can be allocated to any other target within range of the weapon. |
Toughened |
1 |
|
The character increases [their] wound threshold by two per rank of Toughened. |
Natural Marksman |
1 |
|
Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check. |
Deadly Accuracy (Ranged-Light) |
1 |
|
Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their ranks in that combat skill as additional damage to one hit of successful attacks made with that skill using a personal-scale weapon. They cannot choose the same combat skill twice. |
Confidence |
1 |
|
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If [they] decrease the difficulty to zero, [they] do not have to make a Discipline check. |
Call'Em |
1 |
|
This character does not add any setback dice to [their] combat checks due to the use of the Aim maneuver. |