Jex Gavec by cdzander

Species
Devaronian
Career
Smuggler
Specializations
Gunslinger
System
Age of Rebellion

4
Threshold 15
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

Characteristics

2
4
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0 -1 setback
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 2
Resilience (Br) 0 +1 Success
Skulduggery (Cun) X 2
Stealth (Ag) 0 -1 Setback
Streetwise (Cun) X 2
Survival (Cun) 1
Vigilance (Will) X 2 +1 Advantage
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DR-45 "Dragoon" Cavalry Blaster x2
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 2, Paired, Pierce 1
Damage
10
Critical
3

10
445
850
6/8

Weapons & Armor

DR-45 "Dragoon" Cavalry Blaster x2. Each with the following attachments: Paired Weapons, Blaster Actuating Module (+1dmg mod, +1 Pierce mod), Custom Grip (+1 Acc mod).

Parrying Vibroblade with a serrated Edge attachment.

Cresh "Luck" Armor with Custom Fit Attachment
Personal Deflection Shield

Personal Gear

3-MAL Secure Comlink, Extra Reload, Lockpick set, Scanner Goggles, Utility Belt, Stimpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dedication (Agility) 1 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Dodge 1 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge.
Grit 2 Each rank of Grit increases a character's strain threshold by one.
Guns Blazing 1 When making a combined combat check with two Ranged (Light) weapons, the character may suffer 2 strain in order to refrain from increasing the difficulty of the check for attacking with two weapons.
Lethal Blows 2 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Quick Draw 1 Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Quick Draw (Improved) 1 The character may activate the Quick Draw talent twice per round (instead of just once per round).
Quick Strike 2 The character adds a boost dice per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter.
Rapid Reaction 2 The character may suffer a number of strain to add an equal number of success results to any Vigilance or Cool check to determine Initiative order. The number may not exceed [their] ranks in Rapid Reaction.
Sorry About the Mess 1 The character decreases the critical rating of any non-starship weapon they wield by 1 (to a minimum of 1) against targets that have not yet acted this encounter.
Spitfire 1 After the character makes a successful combined check with two Ranged (Light) weapons, each additional hit generated as part of the attack can be allocated to any other target within range of the weapon.
Toughened 1 The character increases [their] wound threshold by two per rank of Toughened.
Natural Marksman 1 Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check.
Deadly Accuracy (Ranged-Light) 1 Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their ranks in that combat skill as additional damage to one hit of successful attacks made with that skill using a personal-scale weapon. They cannot choose the same combat skill twice.

Background

Born on Devaron. Driven by typical male Devaronian wanderlust, he signed on with a smuggler crew working the Corellian Trade Spine. Learning some tricks of the trade, he picked up some useful skills such as piloting and lockpicking, and some criminal contacts and knowledge. Mostly, he had a talent for using pistols. He was always fast, but years of street fights, back alley conflicts and the occasional ship defense have honed the skills to deadly precision. He spent the last 10 years in the smuggling business, avoiding the Empire as much as possible. Now he works for Glebo the Hutt, as a procurer.

Motivation

Jex wanted to see the galaxy, but mostly he's just seen the seedy underbelly. He's been involved in too much crime, vice and violence to do anything else now. He's in this life for the money and the excitement. He enjoys testing his skills in life or death situations. When not on the job he tends to hang out in saloons or cantinas, gathering intel on possible scores or rivals, or just having a drink.

Duties

Resource Acquisition

Jex aids in the acquisition of things for Glebo.

Description

An adult male Devaronian, with Reddish-brown skin, 2 grey-brown horns and yellow eyes. A slim, wiry build. Usually wears a coat over armor, with a gunbelt holding 2 holstered blasters.

Other Notes

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