Edge of the Empire
| Threshold | 22 |
| Current | 11 |
| Threshold | 12 |
| Current | 7 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 1 | +1 advantage | |
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 2 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Claws |
RangeEngaged |
SkillBrawl |
|
Damage4+2 |
Critical3 |
||
| Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| +1 Blue Die |
Damage7 |
Critical3 |
|
| Vibro Knife (x2) |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 -Magnetic Weapon Tether |
Damage4+2 |
Critical2 Dual on 1 |
|
| Ion Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 7, Disorient 5, Stun (Droid) |
Damage10 |
Critical5 |
|
| Vibro Stun |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1, Stun 3 |
Damage4+2 |
Critical2 |
|
| Blade-Breaker |
RangeEngaged |
SkillMelee |
|
| Defensive 2, Pierce 1, Sunder |
Damage+2 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Regeneration | 1 | Trandoshan (0) | Heal 1 extra wound, also can regenerate limbs (1month) |
| Toughened | 3 | Marauder (15) | +2 wound threshold per rank |
| Feral Strength | 2 | Marauder (15) | +1 damage per rank on melee or brawl attack |
| Lethal Blow | 2 | Marauder (20) | +10 per rank on critical injury inflicted on opponents |
| Frenzied Attack | 1 | Marauder (5) | +1 strain per rank to upgrade melee or brawl attack |
| Second Wind | 1 | Merc Soldier (5) | recover +1 strain per rank once per encounter |
| Enduring | 1 | Marauder (15) | + 1 soak per rank |
| Quick Draw | 1 | Gunslinger (Vibroknife HP) | Once per round, draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. |
| Point Blank | 2 | Merc Soldier (5) | +1 damage per rank to Ranged Attack while at short range or engaged |
| Strong Arm | 1 | Merc Soldier (10) | Treat thrown weapon as if they have 1 greater range |