Threshold | 22 |
Current | 11 |
Threshold | 12 |
Current | 7 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 1 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 1 | +1 advantage | |
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 3 | ||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Claws |
RangeEngaged |
SkillBrawl |
|
Damage4+2 |
Critical3 |
||
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
+1 Blue Die |
Damage7 |
Critical3 |
|
Vibro Knife (x2) |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 -Magnetic Weapon Tether |
Damage4+2 |
Critical2 Dual on 1 |
|
Ion Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 7, Disorient 5, Stun (Droid) |
Damage10 |
Critical5 |
|
Vibro Stun |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1, Stun 3 |
Damage4+2 |
Critical2 |
|
Blade-Breaker |
RangeEngaged |
SkillMelee |
|
Defensive 2, Pierce 1, Sunder |
Damage+2 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Regeneration | 1 | Trandoshan (0) | Heal 1 extra wound, also can regenerate limbs (1month) |
Toughened | 3 | Marauder (15) | +2 wound threshold per rank |
Feral Strength | 2 | Marauder (15) | +1 damage per rank on melee or brawl attack |
Lethal Blow | 2 | Marauder (20) | +10 per rank on critical injury inflicted on opponents |
Frenzied Attack | 1 | Marauder (5) | +1 strain per rank to upgrade melee or brawl attack |
Second Wind | 1 | Merc Soldier (5) | recover +1 strain per rank once per encounter |
Enduring | 1 | Marauder (15) | + 1 soak per rank |
Quick Draw | 1 | Gunslinger (Vibroknife HP) | Once per round, draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. |
Point Blank | 2 | Merc Soldier (5) | +1 damage per rank to Ranged Attack while at short range or engaged |
Strong Arm | 1 | Merc Soldier (10) | Treat thrown weapon as if they have 1 greater range |