Resolve |
1 |
|
When the character suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1. This does not apply to voluntary strain loss. |
Inspiring Rhetoric |
3 |
|
The character may take the Inspiring Rhetoric action. Make an Average (dd) Leadership check. For each s. one ally within close range recovers one strain. For each a. one ally benefiting from Inspiring Rhetoric recovers one additional strain. dd / boosts / maneuver for a strain |
Command |
1 |
|
The character gains ⬛b per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add ⬛b per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command). |
Grit |
1 |
|
Each rank of Grit increases a character’s strain threshold by one. |
Positive Spin |
1 |
|
When any character’s Duty would increase by 1 or more, it increases by that amount plus 1 per rank of Positive Spin instead. |
Commanding Presence |
1 |
|
The character removes ⬛ per rank of Commanding Presence from his Leadership and Cool checks. |
Commanding Presence(Improved) |
1 |
|
"Once per session, the character can take the Commanding Presence action to choose a target minion, minion group, or rival and make a Cool check opposed by the target’s Discipline. If the check is successful, the target adversary or group removes itself from the encounter for the duration of the encounter. The target will not attack or otherwise engage the PCs, nor perform any hostile or overt action. Flowever, it will defend itself if attacked. Attacking the target ends the effect. The Commanding Presence action can be used in narrative encounters. The specific details of its effect are at the GM’s discretion, but could include commanding a guard to let the PCs pass or causing political opponents to remove themselves from a debate." |
Dedication(Presence) |
1 |
|
|
In the Know |
1 |
|
The character removes ⬛ per rank of In the Know from checks to get information from people or disseminate news to others. Further, if the character does not state or display his affiliation, minion NPCs do not realize the character’s allegiance when he questions them. |
Cutting Question |
1 |
|
Once per encounter, the character may make one Coercion skill check using his Deception skill. The character’s Deception skill is combined with his Willpower characteristic to form the dice pool. When the character takes the Cutting Question incidental, the player must explain how, in this particular instance, his Deception skill is helping to erode his foe's resolve. |
Uttini |
1 |
|
Remove a number of ⬛ equal to the character's ranks in Utinni! from checks made to find or scavenge items or gear. (These checks could include Negotiate. Surveillance. or other checks, depending on circumstances and the GM's discretion). Such skill checks take half Lheir normal time (this does not decrease with multiple ranks of Utinni!). |
Tinkerer |
1 |
|
The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its hard points by one. He may only do this once per piece of equipment. but may modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment. he may apply Tinkerer to a new one. |
Exceed Specification |
3 |
|
If a check benefitting from Exceeding Specifications generates a triumph, may damage the item to roll additional Proficiency and add it to the check results. If Despair, add Challenge to the check results. |
Dedication(Cunning) |
1 |
|
|
Utility Belt |
1 |
|
|