Weapons & Armor
>> Diplomat's Robes (400cr)
0 DEF, 0 SOAK, 2 ENC, 0 HP
Add 1 boost die to social checks related to diplomatic authority and when attempting to bypass procedure due to status.
>> Resplendent Robes (500cr)
0 DEF, 1 SOAK, 2 ENC, 0 HP
When purposely drawing attention to self, allies in medium range gain 1 boost die to Perception, Skulduggery and Stealth checks.
>> Lector's Outfit (525cr)
0 DEF, 1 SOAK, 2 ENC, 0/1 HP
Add 1 boost die to social interactions with large groups of listeners. Can be heard clearly over longer distances.
>> Sword Cane (475cr)
2 ENC, 0/1 HP
Add 1 setback die to Perception checks to determine a sword cane is a lethal weapon.
>> Holdout Blaster (200cr)
1 ENC, 0/1 HP
When an individual is attempting to find the concealed weapon, add one setback die to the roll.
Personal Gear
>> Expensive Jewelry (2000cr)
Displaying this jewelry grants an automatic advantage to Charm and Deception checks. Others add 1 boost die to attempts to remember the character. (Reskinned as a top hat)
>> Concealed Recorder (175cr)
Add 2 setback dice to Perception checks to find the recorder.
>> Cultural Etiquette Manual (35cr)
Add automatic advantage to social checks made to interact with members of the culture the manual covers. (Mandalorian)
>> Cultural Etiquette Manual (35cr)
(Jedi)
>> Security Sweeper (400cr)
User may make an Average (2 difficulty) Computers check. Success reveals recording or espionage devices within medium range. (May require an opposed mechanics check if the device is expertly hidden.)
>> Species Database (150cr)
Add 2 boost dice to Knowledge (Xenology) checks.