Age of Rebellion
| Threshold | 12 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 2 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Int) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | X | 1 |
| Defender 12 |
RangeShort |
SkillRanged: Light |
|
| Inferior, Limited Ammo 2 |
Damage5 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| No Vocal Chords: | 1 | Unable to speak | |
| Telepathy | 1 | Can communicate at short range with simple broadcast telepathy. Anyone within short range 'hears' them. Can only whisper privately to beings within engaged range. | |
| Surgeon | 1 | When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per ranks in Surgeon. | |
| Grit | 1 | +1 Strain threshold. | |
| Forager | 1 | The character removes up to two setback dice from their skill checks to find food, water, or shelter. Survival checks to forage take half the time. | |
| Toughened | 1 | +2 Wound threshold. | |
| Well-Rounded | 1 | The character chooses any two skills. They permanently become career skills. Knowledge: Core Worlds (Int) & Knowledge: Underworld (Int) |