D'Jin-ga Fullchaind by shtigwilkos

Species
Mandalorian
Career
Sentinel/Bounty Hunter
Specializations
Shadow/Assassin
System
Edge of the Empire

5
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

Characteristics

3
4
2
4
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 4
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Czerka Arms M-38 Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Pierce 3
Damage
8
Critical
3
Flamethrower
Range
Short
Skill
Ranged: Light
Blast 2, Burn 2, Pierce 2, Vicious 3
Damage
5
Critical
2
Whipcord
Range
Short
Skill
Ranged: Light
Ensnare 3, Knockdown, Limited Ammo 1
Damage
1
Critical
0

0

Weapons & Armor

Czerka Arms Model 38 Sharpshooter's Rifle

Mando Helmet:
Beskar
+1 Range DEF

Mando arms:
Beskar
+1 Melee DEF
Left: Flamethrower
Right: Grapple Hook

Heavy Battle Armor:
Def: +1
Soak: +2
ENC: 6
HP: 4

Z-6 jetpack:
no rocket launcher

Personal Gear

Jedi Temple Com Link

electro binocs

emergency med pack

1x field stim packs

binders

Back pack: +4 enc

Fusion Lantern

Basic tool kit:
Hydro Spanner

Assets & Resources

Flamethrower:

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Slight of Mind 2 Add +1 (BLUE) to all Stealth checks unless the opposition is immune to Force Powers.
Indistinguishable 2 Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Street Smarts 1 Remove (BLACK) per rank from Streetwise or Knowledge (Underworld) checks.
Grit 2 Gain +1 Strain.
Well Rounded 1 2 Skills permanently become career skills.
Mental Fortress 1 Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks.
Dodge 2 Incidental, suffer number of strain to upgrade difficulty of check by that number.
Code Breaker 2 Remove (BLACK) per rank from checks to break codes or decrypt comms. Decrease difficulty of checks by 1.
Anatomy Lessons 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Force Rating 1 Gain +1 Force Rating
Lethal Blows 1 +10 perrank to any Critical Injury inflicted on opponents.
Stalker 2 Add +1 (BLUE) per rank to all Stealth or Coordination checks.
Jump Up 1 Stand from seated or prone as incidental
Quick Strike 1 +1 (BLUE) per rank to combat checks against targets that have not acted yet this encounter.
Quick Draw 1 Once per round, draw or holster accessible item as an incidental

Force Powers

Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend (WHITE) to move one object of SIL 0.
Upgrade Effect
Strength 2 Spend (WHITE) to increase silhouette able to be targeted equal to ranks.
Range 2 Spend (WHITE) to increase powers range by a number of range bands equal to ranks.
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
Spend (WHITE/BLACK) to make a target up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until beginning of users next turn the target cannot see or sense the hidden person or object.
Upgrade Effect
Control The user may alter the
perceived appearance of the
chosen person or object
instead of hiding it.
Range 2 Spend WHITE/BLACK to increase range by number of range bands equal to ranks.
Magnitude Spend WHITE/BLACK to afect additional targets equal to Presence per rank.

Background

Motivation

Obligations

Morality: 55

Obligation: 5
Finish mission/get out alive/get paid

Description

Other Notes

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