Add +1 (BLUE) to all Stealth checks unless the opposition is immune to Force Powers.
Indistinguishable
2
Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Street Smarts
1
Remove (BLACK) per rank from Streetwise or Knowledge (Underworld) checks.
Grit
2
Gain +1 Strain.
Well Rounded
1
2 Skills permanently become career skills.
Mental Fortress
1
Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks.
Dodge
2
Incidental, suffer number of strain to upgrade difficulty of check by that number.
Code Breaker
2
Remove (BLACK) per rank from checks to break codes or decrypt comms. Decrease difficulty of checks by 1.
Anatomy Lessons
1
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Force Rating
1
Gain +1 Force Rating
Lethal Blows
1
+10 perrank to any Critical Injury inflicted on opponents.
Stalker
2
Add +1 (BLUE) per rank to all Stealth or Coordination checks.
Jump Up
1
Stand from seated or prone as incidental
Quick Strike
1
+1 (BLUE) per rank to combat checks against targets that have not acted yet this encounter.
Quick Draw
1
Once per round, draw or holster accessible item as an incidental
Force Powers
Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend (WHITE) to move one object of SIL 0.
Upgrade
Effect
Strength 2
Spend (WHITE) to increase silhouette able to be targeted equal to ranks.
Range 2
Spend (WHITE) to increase powers range by a number of range bands equal to ranks.
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
Spend (WHITE/BLACK) to make a target up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until beginning of users next turn the target cannot see or sense the hidden person or object.
Upgrade
Effect
Control
The user may alter the
perceived appearance of the
chosen person or object
instead of hiding it.
Range 2
Spend WHITE/BLACK to increase range by number of range bands equal to ranks.
Magnitude
Spend WHITE/BLACK to afect additional targets equal to Presence per rank.
Background
Motivation
Obligations
Morality: 55
Obligation: 5
Finish mission/get out alive/get paid