TK-100 "HALO" by KANE

Species
HUMAN
Career
SPY
Specializations
RECRUIT / INFILTRATOR
System
Age of Rebellion

5
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 1

Placeholder Image

Characteristics

3
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 1
Coercion (Will) 1
Computers (Int) X 1
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) X 2
Discipline (Will) X 2
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) X 3
Stealth (Ag) X 3
Streetwise (Cun) X 1
Survival (Cun) X 2
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun setting, Carbine
Damage
9
Critical
3
Vibroblade
Range
Engaged
Skill
Melee
Pierce 2 / Vicious 1
Damage
+1 (3)
Critical
2
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
Vibrosword
Range
Engaged
Skill
Melee
Pierce 2 / Vicious 1 / Defensive 1
Damage
+2 (4)
Critical
2

10
275

Weapons & Armor

Laminate Armor (DEF 0 SOAK 2)
Blaster Carbine (Ranged Heavy)
- DAM 9 CRIT 3 RANGE Medium
- ENCUM 3 HP 4 Stun setting, Carbine
Vibrosword (Melee)
- DAM + 2(4) CRIT 2 RANGE Engaged
- ENCUM 1 HP 2 Pierce 2 / Vicious 1 /
Defense 1, Accurate 1 (boost,
balanced hilt). Magnetic Tether
Vibroknife (Melee)
- DAM + 1(3) CRIT 2 RANGE Engaged
- ENCUM 1 HP 2 Pierce 2 / Vicious 1
Frag Grenade (Ranged Light)
- DAM 8 CRIT 4 RANGE Short
- ENCUM 1 HP 0 Blast 6, Limited Ammo 1

Personal Gear

Utility Belt, military backpack (+6 enc), military belt pouch (2x 0 ENC items, incidental to draw)
50' cable and grappling hook
Short range helmet comlink
Ammo reload
slicer gear, lock picks, 2 sets binders
Military Field Manual (+1 boost to checks)
FOOD - 8 (3+5)
WATER - 7 (2+5)
STIMPACKS - 6 (1+5)

SB - 4400
CREDITS - 25

Assets & Resources

Kypperon - assisted Sheriff Koobis

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Basic Training + Brawl & Ranged Light
Tactical Training + Melee & Ranged Heavy
Quick Draw Once per round on the character's turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Defensive Stance Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way.
Frenzied Attack When making a Melee or Brawl combat check, the character may suffer a number of strain, then upgrade the ability of his combat check by that number. This number cannot exceed his ranks in Frenzied Attack.
Second Wind (2) Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.

Background

TK-100 was first in his class. He's not the smartest nor the strongest but he is cunning. On top of that, he feels personally responsible to ensure that every trooper in his squadron commits his all to the cause of the Empire. He prefers to lead from the shadows, motivating those around him to perform to the best of their ability and give their all for the cause. However, when needed, TK-100 will step up and take charge.

Motivation

TK-100 wants to further the cause of the Empire, from the shadows. He discreetly encourages each trooper to greater success. TK-100 is also a hard-liner for the cause, pushing the Imperial Agenda however he can without drawing too much attention to himself. Ultimately, TK-100 wants to be an agent, one who infiltrates and gets things done for the Empire from within or behind enemy lines, while also ensuring that those within the Empire do not falter or betray this great establishment.

Duties

DUTY SCORE (team): 95

Internal Security: Since the adoption of the New Order, the greatest threat to the established galactic community has been dissent from within. Be it a planetary governor, or a collective organisation, the Empire is vigilant and decisive when dealing with potential internal threats to Peace and Order. The PC with this obligation is ever vigilant, wary for dissenters, turncoats, separatists, and traitors.

Description

TK-100 is generally bland looking. He isn't handsome, but looks comely enough. He isn't bulging with muscle but can carry his own. What he does have is a cunning mind that is constantly processing the odds and calculating how to bring things to the Empire's advantage. If it were not for the armor, TK-100 could blend easily into most humanoid crowds. The nickname "HALO" comes from his unwavering dedication and adherence to regulation and the Imperial cause. TK-100 is a poster child for Integrity and Honor.

Other Notes

HALO will be spending time and effort on each mission to cultivate sources and contacts around various planets and cities. Since his future goal is to become a spy and infiltration specialist, having a network of contacts can be very useful at a later time.

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