Kido by Hounde

Species
Gank
Career
Jedi Warrior
Specializations
Steel Hand Adept - Colossus
System
Force and Destiny

8
Threshold 26
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Characteristics

5
2
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) X 5
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Great Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Cumbersome 3, Sunder, Gene Lock
Damage
7
Critical
2
Repulsor Fist
Range
Engaged
Skill
Brawl
Concussive 1, Slow Firing 2, Disorient 1, Knockdown, Stun Setting, Pierce 2
Damage
8
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting, Pierce 2
Damage
5
Critical
3

0
610
725
6/14

Weapons & Armor

Ancient Battle Armor
Great Saber (Gene Lock Mod)

Personal Gear

Repulsor Fist
Neural Recorder
Scanner Goggles
Datapad
Backpack
Holo-messenger

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Iron Body 2 Knights of Fate, pg 31 The character removes Setback Dice per rank of Iron Body from their Coordination and Resilience checks. The critical rating of the character's unarmed attacks is reduced by one per rank of Iron Body, to a minimum of 1 .
Grit 4 Force and Destiny, pg 144 Each rank of Grit increases a character’s strain threshold by 1.
Toughened 6 Force and Destiny, pg 153 The character increases his wound threshold by 2 per rank of Toughened.
Hard Headed 2 Knights of Fate, pg 30 On any turn in which the character is staggered or disoriented, they may perform the Hard Headed action (even though staggered characters are normally barred from performing actions). The characler makes a Daunting (+ + + + ) Discipline check. If they succeed, they are no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy (t ).
Parry 1 Force and Destiny, pg 149 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Unarmed Parry 1 Knights of Fate, pg 31 The character may perform the Parry incidental while unarmed. When the character performs the Parry incidental while unarmed, reduce the strain they suffer from the Parry incidental by one. to a minimum of 1.
Precision Strike 1 Knights of Fate, pg 31 When the character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, they may suffer 1 strain to change the result to any Easy difficulty Critical Injury result. Additionally, whenever the character defeats a minion or rival NPC, the character may always choose to do so by non-lethal means, even if the environment or exceptional circumstance would normally make that difficult or impossible
Far Strike 1 Knights of Fate, pg 30 Force talent. The character may take the Far Strike action, making a Brawl combat check as a ranged attack at one target at short range or further, adding Force dice no greater than the character's Force rating to the check. The character may spend a Force point to increase the range of the attack by one range band per Force point spent, to a maximum of long. If the target is at medium range or further, the character must both sufficiently increase the range of the attack and succeed on the check to hit the target.
Swift 1 Force and Destiny, pg 153 The character does not suffer the penalties for moving through difficult terrain (they move through it at normal speed, without spending additional maneuvers).
Enduring 1 Force and Destiny, pg 100 The character gains +1 soak value per rank of Enduring.
Durable 1 Force and Destiny, pg 142 The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one.
Acklay's Scything Strike 1 Knights of Fate, pg 30 Force talent. The character's Brawl attacks gain the Pierce quality with a rating equal to their Force rating, or increase their existing Pierce quality by that amount.
Force Rating 1 Force and Destiny, pg 143 Force Talent. Each rank permanently increases the character's Force Rating by one.
Dedication (Brawn) 1 Force and Destiny, pg 141 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Defensive Stance 1 Force and Destiny, pg 141 Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. They then suffer a number of strain no greater than their ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.

Force Powers

Force Rating
Power
Endure
Description
When the character suffers a Critical Injury with a severity no greater than Easy difficulty, the character may activate Endure as an out-of-turn incidental, committing a Force die. While the Force die remains committed, the character ignores the effects of that Critical Injury. This means they do not apply any results from the Critical Injury or add +10 to further rolls on the Critical Injury Result table while the Force die remains committed. (The injury can still be healed.) When this ongoing effect ends, the character suffers all effects of the Critical Injury (unless it has been treated).
Upgrade Effect
Strength The character can use Endure to temporarily ignore a Critical Injury result of Death.
Mastery When activating Endure. the character may make an Endure power check. making a Discipline check with a difficulty equal to the severity of the Critical Injury and adding Force Die up the character's Force rating. If the character succeeds on the check and generates Force Points equal to the Severity of the Critical Injury, the Critical Injury is not suffered.
Strength (Purchased three times) Increase the severity of Critical Injury that can be affected by one per Strength
upgrade purchased.
Control (purchased three times) The character can commit one additional Force Die to temporarily ignore one additional
Critical Injury per Control upgrade purchased.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend Force Point to gain a success or advantage result (user’s choice) on the check.
Upgrade Effect
Control (Brawl) Enhance can be used with the Brawl skill,
Control (Resilience) Enhance can be used with the Resilience skill.
Control (Brawn) Commit a Force die. The Force user increases their Brawn characteristic by 1 (to a maximum of 6)

Background

Motivation

Legacy: In a vast and varied galaxy, it is not easy for one character to make a Significant difference. This character is eager to leave a lasting mark, to pass techniques on to a pupil, or to simply inspire others.

Morality

Bravery (Strength): The character may face the possibility of Death and Defeat, but fights on regardless, and shows no fear.
Recklessness (Weakness): The character is too sure of success and is heedless of personal or others' safety, rushing headfirst into danger and taking risks that might jeopardize a mission.

Description

A taller and more muscular Gank, having blue eyes and light brown fur under his white and silver helmet. The armor being silver in color and white, with the clothes under the armor being reminiscent of Dorn Tavers's Civilian Clothing.

Other Notes

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