When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Intimidating
1
137 EotE, 150 AoR, 145 FnD
When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating.
Lethal Blows
1
138 EotE, 151 AoR
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
Force Powers
Force Rating
1
Power
Enhance Basic Power
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend a force die to gain 1 success or 1 advantage (user's choice) on the check
Upgrade
Effect
Control
Enhance can be used with the Brawl Skill.
Control
Enhance can be used with the Resilience Skill.
Control
Ongoing effect: Commit (W Hex). The user increases his Brawn characteristic by 1. (to max 6)
Background
Born to a Jedi father, both parents died when young and was taken in to a gifted child's program due to his force sensitivity.
Motivation
Injustice and Violence.
Kaz is motivated only by his hatred and conviction to get revenge.
Morality
Ambition - Hatred
Determined to kill Vader, but fueled by his rage he creates hatred and damage to many who's paths he crosses.
Description
Shortout: You can spend 3 Advantages on a successful attack or 3 Disadvantages on a failed attack against you to turn off a Lightsaber for rounds equal to the Shortout ranks.
Parry: You can spend an Advantage to add Setback Die to the next creature to make a melee attack against you. The number of Setback Die is equal to the weapons ranks in Parry.
Cortosis Defense: You can spend a Maneuver to add the Cortosis quality to your armor against melee attacks until the end of your next turn.