Grit |
4 |
F&D CB 144 |
Gain +1 Strain Threshold |
Kill with Kindness |
1 |
F&D CB 146 |
Remove ■ per rank of Kill with Kindness from all Charm and Leadership checks |
Researcher |
2 |
F&D CB 150 |
Remove ■ per rank of Researcher from all Knowledge checks. Researching a subject takes half the time. |
Confidence |
1 |
F&D CB 141 |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Smooth Talker |
2 |
F&D CB 152 |
When making checks with Negotiation, spend (Triumph) to gain additional (Successes) equal to ranks in Smooth Talker |
Knowledge Specialization |
3 |
F&D CB 146 |
When making that Knowledge (Lore) check, may spend (Triumph) result to gain additional successes equal to ranks in Knowledge Specialization. |
Valuable Facts |
1 |
F&D CB 153 |
Once per encounter, perform Valuable Facts action; make an Average ♦♦ Knowledge check. If successful, add (Triumph) to one ally's skill check during the encounter. |
One With the Universe |
1 |
F&D CB 149 |
Once per session, meditate, then perform One with the Universe action; make Average ♦♦ Astrogation check. If successful, add O to all Force power checks in next encounter. If successful with (Threat) add • instead. |
Preemptive Avoidance |
1 |
F&D CB 149 |
May spend I Destiny Point to disengage from engaged enemy as an out-of-turn incidental. |
Force Rating |
2 |
F&D CB 143 |
Gain +1 Force Rating. |
Natural Negotiator |
1 |
F&D CB 148 |
Once per session, may reroll any 1 Cool or Negotiation check. |
The Force is My Ally |
1 |
F&D CB 153 |
Once per session, may suffer 2 strain to perform Force power action as maneuver. |
Balance |
1 |
F&D CB 139 |
When the character recovers strain at the end of the encounter, he may roll Force Dice no greater than than his Force rating. He recovers additional strain equal to (Force Points) generated. |
Much to Learn Base Ability |
1 |
F&D DoH 34 |
Once per game session, the character may spend 2 Destiny Points and make a Hard ♦♦♦ Knowledge (Education) check, then choose one talent that the character possesses. For the remainder of the current encounter, one allied character within medium range counts as having that talent. If that talent is ranked, the allied character counts as having as many ranks in the talent as the character with this signature ability does. |
Destiny |
1 |
F&D DoH 34 |
Much to Learn costs 1 Destiny Point instead of 2. |
Increase Number |
2 |
F&D DoH 34 |
Increase the number of allies affected by 2 per Increase Number upgrade. |
Reduce Difficulty |
1 |
F&D DoH 34 |
Reduce the difficulty or the skill check to activate Much to Learn to Average ♦♦. |
Change Skill |
2 |
F&D DoH 34 |
May make any Knowledge skill check or Leadership skill check to activate Much to Learn. |
Improve Talent |
1 |
F&D DoH 34 |
If the character possesses the improved version of the chosen talent, allies affected count as possessing it too for the duration of the encounter. |
Supreme Talent |
1 |
F&D DoH 34 |
If the character possesses the supreme version of the chosen talent, allies affected count as possessing it too for the duration of the encounter. |
Nobody's Fool |
1 |
F&D CB 148 |
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool. |
Niman Technique |
1 |
F&D CB 148 |
When making a Lightsaber skill check, the character may use Willpower instead of Brawn. |
Parry |
2 |
F&D CB 149 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Reflect |
1 |
F&D CB 150 |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Toughened |
1 |
F&D CB 153 |
Gain +2 wound threshold. |
Defensive Training |
1 |
F&D CB ### |
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training. |
Sum Djem |
1 |
F&D CB ### |
May spend (Triumph) or 2 (Advantages) with successful Lightsaber check to disarm opponent. |
Dedication |
1 |
F&D CB ### |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |