Verx Ventre by Gabriel410

Species
Karkarodon
Career
Hired gun
Specializations
Marauder, Bodyguard, force-sensitive emergent, demolitionist, Juyo Berserker
System
Edge of the Empire

9
Threshold 31
Current 0
Threshold 19
Current 0
Ranged
Melee 1

Placeholder Image

Characteristics

5
3
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) X 3
Gunnery (Ag) X 1
Lightsaber (Br) X 2
Melee (Br) X 3
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Arg’garok
Range
Engaged
Skill
Melee
Cumbersome 5, Pierce 1, Sunder
Damage
14
Critical
3
Personal Vibrosaw
Range
Engaged
Skill
Melee
Cumbersome 4, Pierce 2, Sunder, Unwieldy 4, Vicious 2
Damage
12
Critical
2
Stun grenade
Range
Short
Skill
Ranged: Light
Disorient 3, Stun Damage, Blast 8, Limited Ammo
Damage
8
Critical
N/A

0
475
13133
22

Weapons & Armor

Arg’garok - 5 encumbrance - automatic advantage and balanced hilt
Heavy armor - 5 encumbrance - 4 HP(used 2 on Strength Enhancement System and 2 HP on superior armor and personal vibrosaw)
Ion grenade - 1 encumbrance

Personal Gear

Military pack - +6 encumbrance
Military pouch(holds two 0 encumbrance things, take out with an accidental) - 2 stimpacks and 2 field ration
Utility belt - +1 encumbrance
Surveyors bag - +2 encumbrance
Load bearing gear - +3 encumbrance
1 Canteen - 1 encumbrance
1 earbud Comlink
Breath mask and respirator - 1 encumbrance
Broken lightsaber

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 7 Gain + 2 wound threshold
Feral strength 3 Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.
Grit 2 Gain + 1 strain threshold
Frenzied attack 1 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Durable 1 May reduce any Critical Injury suffered by 10 per rank in of Durable to a minimum of 1.
Lethal blow 2 Add+10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Barrage 1 Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.
Enduring 1 Gain + 1 soak value
Uncanny sense 1 Add B per rank of uncanny senses to all perception checks
Sleight of mind 1 Add B to all stealth checks unless the opposition is immune to the force
Uncanny reactions 1 Add B per rank of uncanny reactions to all vigilance checks
Parry 1 When hit by a melee attack, take 3 strain to reduce damage by 2 plus rank in parry
Undistinguishable 1 Upgrade difficulty of checks to identify character by the rank of un distinguishable

Background

Verx Vetre has always been alone as most Karks are since birth, being born from an egg and having to learn how to survive on his own with no parental figures. He’s always been alone learning how to survive on his own but he’s always wanted more, more adventure and power. He wants to leave this life of repetitive hunting to survive and wants to get out in the world and do something that will go down in history as rememberable. He begins hunting, but not just for himself he begins hunting to sell to be able to buy a ship to get off his world to find adventure and acquire power. Day after day he thinks more and more of the power and adventure and gets more and more desperate to get off his planet. One day that he’s at the ship dock on the planet selling his fish, a man approaches him and tells Verx that he has a great body to be a hired gun especially a marauder with how big he looks and the man asks him if he could hire Verx to be his bodyguard for some business in Akamont, Titan. Desperate for money and a destination he accepts immediately and preps to go on his first job as a hired gun and his first adventure outside his planet. The man speaks and says “great, my name is Johquin Cardcush” Verx responded with “nice to meet you, my name is Verx Ventre”. Once he reaches Titan, he’s amazed at the city Akamont since he’s never seen such beautiful cities for his planet doesn’t have cities like Akamont. Once he’s done gazing at the city he follows Johquin to do his job as a bodyguard and protect him from whatever may attack him while he’s doing his business. Nothing momentous happened aside from a small fight with a bounty hunter sent to kill Johquin. Verx didn’t think o ask what Johquins business was, he didn’t care as long as he got money and his name would be put out there as a reliable hired gun. After everything was said and done, Verx made sure Joaquin would put his name out there and tell people who he is and what he did and Johquin paid Verx 500 credits and they parted ways. Now Verx is in Titan looking for a job once again to gain more fame and one day gain the power he’s always thought about.

Motivation

At first, he was motivated for adventure and a little power but as time went on he got more and more power-hungry so his main motivation now is gaining power

Obligations

Description

Verx is a huge karkarodon standing at 7’2ft tall, with a muscular huge body. He has yellow eyes and is black on his back half and white on his bottom half which was the perfect camouflage in the ocean he swam in.

Other Notes

Verx Ventre, Karkarodon Male

Verx start with 1 rank in Brawl and the ability of Powerful Jaws: When using Brawl, may spend aaa to bite, inducing a Critical Injury and also adding the Pierce 1 and Vicious 2 qualities and Aquatic: Can breathe underwater and remove all movement penalties for being underwater. Remove b for humidity, add b for dry conditions.

Brawl 4 (40 XP), agility 3 (30 XP)
Total: 80 XP
Ranks: brawl 1, resilience 1, Ranged (Light) 1, melee 1, brawl 1, piloting: planetary 1, athletics 1

Skills:
Piloting planetary (10 xp)

Talent Trees:
From marauder
> toughened (5 xp)
> toughened (10 xp)
> toughened (15 xp)
> toughened (20 xp)
> enduring (15 xp)
> feral strength (5 xp)
> feral strength (10 xp)
> feral strength (20 xp)
> frenzied attack (5 xp)
> lethal blow (5 xp)
> lethal blows (15 xp)
From bodyguard
> Toughened (5 xp)
> Grit (5 xp)
> Durable (5 xp)
> barrage (10 xp)
From force emergent
> toughened (10 xp)
> Uncanny senses (5 xp)
> Uncanny reactions (10 xp)
> Sleight of mind (10 xp)

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