Adversary |
1 |
|
Upgrade the difficulty of any combat check targeting this character once. |
Soresu Technique |
1 |
f&d, 77 |
Intellect instead of Brawn for Lighstaber checks. |
Shroud |
1 |
|
Once per session, may spend one Destiny point to become undetectable via the Force and to make own Force powers unnoticeable. |
Stalker |
2 |
|
Add 2 boosts to all Coordination and Stealth checks. |
Pestilent Bite/Scratch |
1 |
|
An organic target must make a 4p Resilience chceck. If failed, that are infected with a "wasting" disease. Strain and Wound threshold is lowered by 4. Must keep making the check every 24 hours until death. If the target beats the check at any point, they are cured. Death from infection and while infeced will make the target rise again in undeath. |
Terrifying |
1 |
|
Once seen by any organic characters, the targets must make a 4p Fear check. |
Vampire Regeneration |
1 |
|
At the beginning of its turn, this adversary automatically heals 3 wounds, unless it is in direct sunlight |
Undead |
1 |
|
Undead: Does not need to breathe, eat, or drink, and can survive underwater; immune to poisons and toxins. Cannot use the Force. |
Vampire's Embrace |
1 |
|
A vampire that Ensnares its target with its Claws attack may spend 2 Advantage or Triumph to make a Bite attack against the target. If the bite attack is successful, the vampire heals damage equal to the damage inflicted after soak |