[Mk. IV Modular Backpack]
Pouches: 0/3
Encumbrace: +3
[Datapad]
Includes earbuds and contains a vast library of music.
[Lockpick Set]
Counts as a tool kit for the purposes of opening mechanical and simple electrical locks.
Assets & Resources
[Stimpack] x7
Heal 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.
[Numb-er] x2
Space morphine. Grants 4 Wound Threshold for the duration of an encounter.
[Booster Blue] *Consumed*
"Psycho". Upgrade a skill related to either Agility, Intellect or Cunning by 1 for the duration of an encounter/scene and removes the ability to recover strain for the rest of the session.
[Field Ration Pack] x1
[Holo-Messenger] x2
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Street Smarts
1
FaD:CRB; Pg. 95
Remove Setback per rank of Street from Street-wise and Knowledge (Underworld) checks.
Shien Technique
1
FaD:CRB; Pg. 95
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Conditioned
1
FaD:CRB; Pg. 95
Remove Setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned
Parry
2
FaD:CRB; Pg. 95
When hit by a Melee Attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Grit
1
FaD:CRB; Pg. 95
Gaint +1 Strain Threshold (Per Rank)
Toughened
1
FaD:CRB; Pg. 95
Gain +2 Wound Threshold (Per Rank)
Counterstrike
1
FaD:CRB; Pg. 95
When an attack misses the character and generates Despair or 2 Triumph may upgrade next Lightsaber (Cunning) check against attacker during encounter
Defensive Stance
1
FaD:CRB; Pg. 95
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceeed ranks in Defensive Stance.
Dedication
1
FaD:CRB; Pg. 95
Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Force Powers
Force Rating
1
Power
Endure
Description
The force user can ignore life-threatening wounds for a time.
When the character suffers a Critical Injury with a severity no greater than Easy, the character may activate Endure as an out-of-turn incidental and commit 1 Force Die to temporarily ignore the effects of that injury. The character does not apply any results of the Critical Injury or add +10 to the results on the Critical Injury Result Table while 1 Force Die remains committed. When this ongoing effect ends, the character suffers all effects of the Critical Injury (unless it has been treated)
Upgrade
Effect
Background
Lil' criminal born on Nar Shaddaa that didn't know any better, for some reason or another being force sensitive caused him to leave that behind him to try and seek a purpose, which leads him across several different planets throughout the galaxy as a means of hiding. Unfortunately for him though that past caught up to him and he wakes up in a prison cell not knowing what the hell happened.
"Ah, you're finally awake..."
(WIP)
Motivation
Ambition - Survival
In a galaxy where simply being a Force User can be a death sentence, the character's primary concern is survival. He's willing to do what it takes to make sure he lives another day.
Morality
58/100
Emotional Strength - Mercy
The character shows mercy toward his foes, dealing with them fairly and honorably. He can spare the defenseless, will help a helpless enemy, and generally does not abuse a position of strength.
Emotional Weakness - Greed
An ambitious character is only as selfless as his goals. Those who strive for worldly pleasures, wether power, wealth, or personal comforts, can quickly find their ambition turning to simple greed.