Weapons & Armor
BlasTech DH-X Heavy Blaster Rifle:
Skill: Ranged [Heavy]
Damage: 10
Critical: 3
Range: Long
Encumbrance: 7
HP: 3/4
Price: 1,900
Rarity: 6
Special: Cumbersome 3, Pierce 2,
Category: Energy
Indexes: DC:43
Weapon Mods:
Magnetic Weapon Tether:
May recover weapon as an incidental within engaged range.
1x "Innate Quick Draw Talent"
BlasTech DL-19C Blaster Pistol:
Skill: Ranged [Light]
Damage: 5
Critical: 4
Range: Medium
Encumbrance: 1
HP: 4
Price: 450
Rarity: 4
Special: Stun Setting,
Category: Energy
Indexes: SM:44
Kav-Dann Power Armour:
Defense: 2
Soak: 2
Price: (R) 13,500
Encumbrance: 4 (8)
HP: 6/6
Rarity: 7
Indexes: KtP:48
Can survive in vacuum for up to 4 hours.
Gain 1 boost dice to resist the effects of radiation.
Remove any setback dice imposed by the environment which may impact perception, vigilance or combat checks.
Grants Brawn +1 (does not increase soak or wound threshold) as long as it is equipped and powered.
If the suit loses power, the encumbrance becomes 20 and defense is lost.
Armor Mods:
Reactive plating:
Increase the armor's encumbrance by 4.
The first time the wearer of this armor is hit by an attack each encounter. reduce the damage he suffers by 10. the armor
suffers minor damage and loses this benefit until fully repaired.
Hard Points Required: 2
Hardened:
Prevents deactivation of power armor by
electromagnetic or ion weapons.
Hard Points Required: 2
Micro-Rocket Armor Mounting:
Enables user to fire I rocket without needing to perform a maneuver to draw.
Increases encumbrance by 3. As micro-rockets are Limited Ammo 1 weapons, the launcher has the Limited Ammo 1 quality and thus must be reloaded with a new micro-rocket to be fired again.
Hard Points Required: 2