Bojan Miles by Stakespeare

Species
Melitto
Career
Seeker
Specializations
Executioner, Hermit, Ataru Striker, Force Adherant
System
Force and Destiny

7
Threshold 16
Current 11
Threshold 15
Current 15
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
5
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 3
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 4
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Double-Bladed Mephite Lightsaber
Range
Engaged
Skill
Ranged: Light
Breach 1, Sunder, Linked 1, Unwieldy 3
Damage
8
Critical
2
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Kal Dagger
Range
Engaged
Skill
Melee
Cortosis, Sunder, Vicious 2
Damage
5
Critical
2
GALAAR-15 Blaster Carbine
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Stun Setting
Damage
9
Critical
2

0
841
75
12/12

Weapons & Armor

Laminate Armor (Medtech Integrated Med-Systems)
Load Bearing Gear
Utility Belt

Dualsaber

Vibro-Machete (Can hold 1 encumbrance 0 item in the hilt) Damaged once On Ship

Kal Dagger

Compound Bow (leave on ship)
- Explosive Arrows:
- Incendiary Arrows: 0
- Net Arrows:

Ancient Sword (left on ship)

Serrated Edge (On Vibromachete)

Thermal Cloak (On Ship)

Personal Gear

Comlink

Vocal Emulator "Implant"

Lockpicking Tools

Jedi Holocron

Marksman Barrel

Strength enhancing Gear: +1 Brawn for everything except soak/wounds

4x Stimpacks

Assets & Resources

Pepper, Milo, and Gus

2x Imperial Uniforms

Mysterious Hilt (left on ship)

Critical Injuries & Conditions

Easy Crit: Nick

Talents

Name Rank Book & Page Description
Sightless Vision 1 Perceive surroundings without the need for light, and do not suffer penalties for combat and perception checks due to darkness.
Reliant on Toxins 1 Start with respirators which simulate toxic atmosphere of homeworld. Treat standard air composition as a corrosive atmosphere with rating 6.
Toughened 1 Executioner Gain +2 wound threshold.
Quick Strike 1 Executioner Add Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Quick Draw 1 Executioner Once per round, draw or holster a weapon or accessible item as an incidental.
Lethal Blows 1 Executioner Add +10 to critical hits on other characters.
Hunter's Quarry 1 Executioner Action: Make a hard survival check to upgrade the ability of all attacks made against a target within long range until the end of the character's next turn.
Improved Hunter's Quarry 1 Executioner May suffer 2 strain to perform Hunter's Quarry as a manuever.
Precise Aim 1 Executioner Once per round, may perform Precise Aim maneuver. Suffer a number a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
One With Nature 1 Hermit When in the wilderness, may use survival instead of discipline or cool to recover strain after an encounter.
Animal Bond * 1 Hermit Develop long-term bond with single animal of silhouette equal to half Force rating rounded down.
Menace 1 Hermit Enemy within short range of the character's bonded animal adds 1 setback to next Combat checks made against the character.
Marked for Death* 1 Executioner Maneuver. Commit Force die. Add 2 advantage to combat checks against target while die remains committed, but cannot use this talent again until the original target is incapacitated or the session ends.
Force Rating Increase* 1 Executioner Force Rating +1
Dedication 2 Executioner, Ataru Striker Agility +1
Parry 2 Ataru Striker When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect* 2 Ataru Striker When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Jump Up 1 Ataru Striker Once per round, may stand from seated or prone as an incidental.
Ataru Technique 1 Ataru Striker When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Hawk Bat Swoop* 1 Ataru Striker Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding force dice no greater than Force rating. Spend 1 pip to engage target and spend 1 pip to add advantage to check.
Grit 4 Hermit, Force Adherent, Executioner Add 1 to your strain threshold per rank of Grit.
Essential Kill * 1 Executioner When making a non-Gunnery combat check, the character may add force points no greater than his Force rating to the check. The character may spend 1 point to add advantage, or 3 points to add triumph (character's choice) to the result.
Improved Parry 1 Ataru Striker When parrying an attack that generated despair or 3 threats, may hit attacker once with brawl, lightsaber, or melee weapon dealing base damage after the original attack resolves.
Conditioned 1 Hermit Remove 1 setback per rank of Conditioned for all athletics or coordination checks. Reduces strain and wounds damage suffered from falling by 1 per rank.
Enduring 1 Hermit +1 Soak
Unexpected Demise 1 *Signature Ability* Once per session as an action, the character may spend 1 Destiny Points and make an Average Perception Check. If successful, for the next 5 rounds the character may spend 1 maneuver to add 1 automatic triumph to his next combat check made in that turn. In addition, for the next 5 rounds when the character inflicts a Critical Injury on a rival NPC, the target is immediately incapacitated in the same way as a minion NPC. Also, remove 1 setback for the duration. (Bonuses from tree already applied.)
Duration 3 Unexpected Demise Lasts one round longer per rank of Duation.
Destiny 1 Unexpected Demise 1 Destiny Point instead of 2 to active Unexpected Demise.
Reduce Setback 1 Unexpected Demise Remove 1 setback while Unexpected Demise.
Reduce Difficulty 1 Unexpected Demise Average perception check instead of hard.
Push Aside 1 Force Adherent After making a successful Melee, Brawl, or Lightsaber combat check against an engaged foe, the character may force the opponent to move to short range as an out-of-turn incidental in a direction of the opponent's choosing. The character may spend a triumph result to cause the opponent to fall prone after moving.
Extended Reach 1 Force Adherent While armed with a two-handed melee weapon, the character may suffer one strain to make a Melee combat check with that weapon targeting an enemy at up to short range (rather than engaged range). The difficulty of the check remains Average.
Dodge 1 Force Adherent When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge.
Resolve 1 Force Adherent When involuntarily suffering strain, suffer 1 less per rank of Resolve.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend a Fore point to gain success or advantage (user’s choice) on the check.
Upgrade Effect
Control Take a Force Leap action: Make an Enhance power check. The user may
spend 1 Force point to jump horizontally to any location in short range.
Control When performing a Force Leap, the user can jump vertically in addition to horizontally.
Control Enhance can be used with the Resilience skill.
Range Spend a force point to increase range by a number of range bands up to ranks in range.
Control Enhance can be used with the Piloting (Space) skill.
Control Enhance can be used with the Coordination skill.
Control Enhance can be used with the Piloting (Planetary) skill.
Control Ongoing Effect: Commit Force Die. Increase Agility characteristic by 1 (to a max of 6).
Power
Endure
Description
When the character suffers a Critical Injury with a severity no greater than Easy the character may activate Endure as an out-of-turn incidental and commit a force die to temporarily ignore the effects of that injury. The character does not apply any results from the Critical Injury or add +10 to further rolls on the Critical Injury Result table while force die remains committed. When this ongoing effect ends, the character suffers all effects of the Critical Injury (unless it has been treated).
Upgrade Effect
Nope, don't have this
Power
Sense
Description
The Force User can sense the Force interacting with the world around him.
Upgrade Effect
User may spend 1 point to sense all living things within short range (including sentient and non-sentient beings)
User may spend 1 point to sense the current emotional state of one living target with whom he is engaged.

Background

Bojan grew up on Li-Toran among the Free Melitto, a network of Hiveless Ronin. Life was hard, but Bojan's need for fellowship was filled by this unofficial "hive"--until the Empire came. The Melitto hives care little for their new neighbors, but the Empire rounds up hiveless to use as slaves in work camps across the Galaxy.

Bojan's own enslavement was luckily short-lived. After a brief stint at a labor camp on Sorgan, Bojan escaped. A pirate crew broke out a few of their buddies that happened to be in Bojan's work group. They let Bojan tag along, considering it a favor to one day be repaid. During the breakout, Bojan killed a high-ranking Imperial official visiting the Labor Camp.

Bojan bounced around a few worlds after that, honing his survival skills and finding work as a hunter and a guide.

Motivation

Morality

Emotional Strengths: Enthusiasm, Curiosity

Emotional Weaknesses: Recklessness, Obsession

Conflict: 2

Morality 63

Description

Moonlight: https://swa.stoogoff.com/#ruping


Undercover gear:
Blaster pistol
Kal Dagger
Lockpicks
Falsified Credentials
4x Stimpacks
Heavy Clothing
Explosive Belt

Other Notes

Obligation: Criminal 10 - Escaping the work camp may be one thing, but murdering Imperial Governor Plok Meeran was quite another. Though it's been years now, the standing bounty still remains.
Obligation: Favor 7- The Draagax pirate crew rescued Bojan along with their friends from that labor camp on Sorgan. Their captain, a crusty Besalisk called Shrifter, let Bojan go with a hearty laugh, a pat on the shoulder, and the promise that should the need arise they'd be back to collect on a favor repaid.

Voice Emulator: Changing or disguising one's voice takes one round. Imitating another's individual's voice requires a large sample of audio and a Hard (3 difficulty) Deception check.

Jedi Holocron: The personal journal of Jedi Master Jafan Anres. As long as the holocron is in posession, Knowledge: Lore and Negotiation count as Career Skills. In addition: Gain 1 rank in Parry, 1 rank in Reflect, and any time you would inflict Stun Damage you inflict 1 more.

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