Tracyn by Traycn

Species
Gen'dai Mandalorian
Career
Hired Gun
Specializations
Heavy
System
Edge of the Empire

5
Threshold 27
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

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Characteristics

3
4
2
1
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

"Sidewinder"
Range
Long
Skill
Gunnery
Auto-Fire, Cumbersome 5, Pierce 1, Vicious 1
Damage
12
Critical
3

10
200
10
16(10)

Weapons & Armor

SoroSuub VX "Sidewinder" Repeating Blaster, Hard Points 4, Encumbrance 8(5) with bipod (reduce Cumbersome by 2 when set up) and a telescopic optical sight (reduce difficulty when firing at long and extreme range by 1).

Mandalorian Armour, Hard Points 6, Encumbrance 6(3)

Personal Gear

Mk III Modular backpack with all 6 extra pockets, Encumbrance threshold increases by 8

Comlink

Scanner Goggles (allows user to see normally in dark conditions)

Breath Mask, Encumbrance 1 (allows for breathing without correct atmosphere)

Extra Reload, Encumbrance 1 (can spend manoeuvre to reload weapon after it gets a no ammo result)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Durable 2 EotE 135 May reduce any critical injury suffered by 10 per rank of Durable to a minimum of 1
Hard Headed 1 EotE 136 The character may perform the Hard Headed action. On any turn in which the character is staggered or disoriented, he may perform the Hard Headed action (this action may be specifically performed even though he is normally barred from performing actions when staggered). He makes a Daunting (♦♦♦♦) Discipline check If he succeeds, he is no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy (♦)
Toughened 1 EotE 145 The character increases his wounds threshold by 2 per rank of Toughened
Barage 2 EotE 132 Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non- starship/vehicle weapons at long or extreme range
Brace 2 EotE 132 As a maneuver, the character may Brace himself. This allows a character to remove ■ per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.
Burly 2 Dangerous Covanents 32 The character reduces any wielded or carried weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
Dedication 1 EotE 134 Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six.

Background

Stasis Squad

Motivation

Modern day Mandalorians are a shadow of their former selves. Only by becoming Mandalore can I restore them to greatness.

Obligations

Duty 15 - Combat Victory: I will prove both the supremecy of the Empire and of what true Mandalorians are capable of through battle. This means the conquest of outlying worlds, termination of Imperial enemies, and acquiring the best firepower possible.

Description

Other Notes

Advanced Nervous System: May make tactile Perception checks from up to Long range as if Engaged. Difficulty to perceive the subject is upgraded once per range band of distance.

Regeneration: Recover 1 wound per round or minute at all times, and may attempt to heal critical injuries once at the end of each encounter or once per 2 hours minimum. When healing the “Maimed” injury, reattach the limb.

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