Edge of the Empire
| Threshold | 12 |
| Current | 12 |
| Threshold | 12 |
| Current | 12 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 3 | ||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| ELG-3A Blaster Pistol |
RangeShort |
SkillRanged: Light |
|
| Stun Setting; Add 2 Setback Dice to Perception checks to find this weapon on a body. |
Damage6 |
Critical4 |
|
| SKZ Sporting Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting; Accurate 2; Custom Grip (Remove 1 Setback Dice from all attack checks when using this weapon Mod. Anyone other than owner adds 2 Setback dice to combat checks using this weapon); |
Damage8 |
Critical4 |
|
Range |
Skill |
||
| Electronic Sighting System (Allows shooter to aim as an incidental once per round at short range. Decreases the difficulty of Perception checks to locate shooter in low light conditions by 1.) |
Damage |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Lethal Blows (1) | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. | ||
| Stalker (1) | Add 1 Boost Dice per rank of Stalker to all Stealth and Coordination checks. | ||
| Accurate (2) [SKZ Sporting Blaster Rifle] | Attacker adds a number boost dice of equal to Accurate rating to attack die pools. | ||
| Quick Draw [SKZ Sporting Blaster Rifle ; ELG-3A Blaster Pistol] | Once per round, draw or holster a weapon as an incidental. |