Uses Presence for Lightsaber checks instead of Brawn
Kill With Kindness
1
5
Removes setback from Leadership and Charm checks
Researcher
1
10
Removes setback from all knowledge tasks, and researching takes half the time.
Smooth Talker: Charm
1
15
Can turn a triumph into a success on any charm roll
Grit
1
20
+1 Strain threshold
Force Rating
1
20
+1 force rating
Preemptive Avoidance
1
20
Can spend a destiny point to disengage as an incidental
Knowledge Specialization: Lore
1
20
May spend triumphs to gain successes
Force Rating
1
25
+1 Force Rating
Grit
4
20 (5x4)
+4 strain threshold
The Force Is My Ally
1
25
Once per turn, may spend 2 strain to use a force action as a meneuver
Parry
3
30
Suffer 3 strain to reduce incoming melee damage by 5 (2 + ranks in parry)
Intense Presence
1
20
May spend a destiny point to gain strain = Presence
Dedication
1
25
+1 Intellect
Knowledge Specialization: Education
1
15
May spend triumphs to gain successes
One With The Universe
1
15
While meditating, make an average astrogation check. Success adds 1 force point to all force checks in the next encounter. Success with threats add dark points instead.
Confidence
1
10
May decrease the difficulty of Discipline checks to avoid fear by 1
Natural Negotiator
1
25
Once per session may re-roll any cool or negotiation check
Improved Parry
1
20
When parrying a hit that generated a failure or 3 threats, may hit attacker once with a basic lightsaber
Force Powers
Force Rating
3
Power
Heal/Harm
Description
Can Spend Force points to inflict or heal wound to a character in range equal to intellect.
Upgrade
Effect
Magnitude
Spend 2 points to increase the number of affected allies or enemies by 1
Range
Spend 1 point to increase the range band by 1
Power
Protect/Unleash
Description
May spend 2 force points to protect somebody or deal damage to another in short range by willpower base + successes on average discipline check.
Upgrade
Effect
Control
Can spend an advantage to gain 1 temporary defense, or inflict 1 strain as unleash
Strength
Spend an additional force point to reduce or inflict an additional damage
Power
Imbue
Description
Spend 2 points to increase a nearby allies' characteristic by 1 until the force user's next turn. if dark points were used for this, increase a second characteristic by 1 but both the force user and the inflicted ally suffer 3 strain.