CT-9999 "Nines" by FrancoGamer

Species
Clone
Career
Hired Gun
Specializations
Mercenary Soldier/Retired Clone Trooper
System
Edge of the Empire

5
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle [Veronica]
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Brass Knuckles [Diana]
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4

0
100
115
11

Weapons & Armor

-Laminate Armour (Clone Trooper gear) 3 Hard Points

Personal Gear

-Sabbac Deck
-Scanner Goggles
-Comlink (long range)
-Restraining Bolt
-Data pad
-Glow Rod
-Utility Belt
-Breath Mask
-Hand Scanner
-

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training Rise of Separatists The character gains a boost to Resilience and Athletics checks for every rank in it.
Toughened Core Rulebook 145 The character increases his wound threshold by two per rank of Toughened.
Grit Core Rulebook 136 Each rank of Grit increases a character's strain threshold by one.
Steady Aim The character does not lose the benefits of the Aim maneuver if he performs other maneuvers (including moving) or actions. He does lose the benefits of the Aim maneuver if the encounter ends.
Side Step Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered this way cannot exceed ranks in Side Step.
Point Blank Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at close range or engaged.

Background

Motivation

Comrades: The character shows loyalty to those he serves alongside. This could be either the current group of PCs, former military buddies, or business associates.


Overthrow the Empire: The character despises the Empire and everything that it stands for. He may or may not be an
active member of the Rebellion, but he supports its goals and gives aid and comfort to those against Imperial tyranny.

Freedom: The character desires the freedom to do what he wants. This could be a passion to overcome one or more of
his current Obligations or to see others freed from the shackles of bondage and servitude in all its forms.

Obligations

Dutybound: The PC has a deep sense of duty that he feels compelled to fulfill, such as military service,
making good on a contract, or following some sort of thieves' code. Unlike the Oath Obligation (see below),
a Dutybound character has some legal or ritualistic bind to an organization or cause making it extremely
difficult or detrimental if he fails to live up to that commitment. (The restoration of the Republic and being in the Alliance)

Betrayal: This Obligation can work in one of two ways: either the character is the target of a deep and
personal betrayal, or the character is the one who betrayed others. Whether it's as simple as a betrayed
confidence or broken promise or as serious as treason or mutiny, the betrayal eats away at the character
and affects his everyday life. The target of the betrayal may seek answers, compensation, or simply revenge. (Betraying his former jedi general which made him fell into the dark and join the inquisition *and he's still looking for him*)

Family: The character has deep ties with his family that require a great deal of time and attention. This
could include providing care for or assistance to siblings or parents, the management of an inheritance, trust,
or family business, or simply mediating between squabbling family members. (About 2 or 3 other clone brothers will still be alive through unable to join the rebellion due to injuries or physiological trauma)

Description

Other Notes

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